"Steam Konkurrenz" > MygameIQ.com

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MygameIQ.com > Download now!!!

 

Für alle die sich mit Steam nicht Anfreunden können, haben wir hier die Lösung!

 

 

Über MygameIQ.com können ganz einfach Spiele gekauft werden oder auch Gratis Spiele heruntergeladen werden.

Wir von Hosters.at sind davon Überzeugt das dass die Zukunft am Spiele Markt ist. Einfach das gewünschte Spiel jederzeit und überall Online kaufen und sofort Loslegen! Kein lästiges warten an der Kassa mehr!

 

Also einfach mal Testen! << Download >>

 


Was ist GameIQ:

 

mygameIQ Launches – New channel based, digital distribution and content management platform.

Westlake Village, Calif., July 19, 2010 – Pragmatic Solutions, Inc. announced today that it has launched its new channel based, digital distribution and content management platform for gaming - mygameIQ™.  mygameIQ will be providing browser based and downloadable games right to your desktop.

 

mygameIQ will provide a platform for AAA game titles, but will emphasize the world of Educational, Serious and Independent game titles.  “By celebrating the unique world of gaming, we will create a new community of users” said Robert Brown, COO of Pragmatic Solutions, Inc., the creators of mygameIQ.

 

Our dynamic platform is designed for casual and core gamers alike, presenting Free to Play, Freemium and Pay for Play titles including Eve Online, America’s Army, rFactor, Jolly Rover, Science Pirates and Lords Online.  Play On mygameIQ – Presented in our unique Channel format, users can browse through our Big Download “Free to Play” or Knewton “Smart Games” channels, or enjoy one of the addictive advergames produced by Dole Nutrition Institute, whatever your interest, we have a game for you!  Gamers will have a chance to download and launch the games right from their desktops, so all of their games are easily located, allowing them to spend more time playing.

 

mygameIQ is proud to be the official download management client for AOL’s Big Download, where users will have an alternate means of getting select demos and free-to-play game clients.

 

mygameIQ is powered by Pragmatic’s Leverage™ technology.  Leverage is a developer’s framework that supports every back end service you would ever need and is designed for the commercial, educational and serious games industries.

 

To download a copy of mygameIQ, please visit www.mygameIQ.com

 

About Pragmatic Solutions, Inc.
Headquartered in Westlake Village, CA, Pragmatic Solutions, Inc. is a data modeling innovator that has developed technology for data collection, interactive data analytics, inference and adaptive learning systems. Pragmatic has created a digital application that brings gaming right to the user, and provides an interactive community based on the user’s interests and behavior.  Our technology solves problems and enhances business models through PRAGMATIC SOLUTIONS.  For more information, visit www.pr-sol.com or www.mygameIQ.com.

 

Leverage is Pragmatic’s comprehensive data collection and analysis platform. The Leverage SDK consists of multiple interfaces to support any game or application, tailored for Commercial (entertainment) game developers and “Smart” (Serious) Games. For more information, visit www.pr-sol.com/leverage.

 

Follow us on Twitter:  www.twitter.com/mygameiq
Become a Friend on Facebook:  www.facebook.com/mygameIQ

 

 

 

MygameIQ Download: Hier Klicken

 

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Jaggl - 2010-07-23 11:28:19

Americas Army 3.0.8 > Patch Release!

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Americas Army 3.0.8 > Patch released!

 

Da dieser Patch leider zu viele Neuerung mit sich bringt, steht dieses mal leider kein Update zur Verfügung. Es muss ein kompletter Reinstall gemacht werden!

 

Vor dem Reinstall sollte die Komplette Konfiguration gesichert werden, da diese Daten bei dem Reinstall Überschrieben wird! Zumindest sollte die Datei "DefaultGame.ini" gesichert werden, da diese Datei die wichtigesten Server Einstellungen enthält!

 


Info zum Patch laut Offizieller Webseite:

 

We are pleased to announce the release of the latest update to America’s Army 3. Due in no small part to your feedback our development team has identified and addressed many of the issues you''ve told us about. We have also updated our in-game VOIP, created a new (but classic) variation of Bridge, and added some useful server administrator tools.

Featured in this update are two new service awards. The AA3 One Year Anniversary Achievement will be awarded to all AA3 players who log into the game between the update release date and July 5th.

The AA3 Years of Service Achievement is automatically awarded to any player with an AA3 account for at least one year. This special service award will appear in your personnel jacket as a star with a number reflecting your years as an AA3 player.

So start downloading your copy of AA3 version 3.0.8 now and check the release notes below for the full details on all the fixes and features packed into this great new update.






Aktuelle AA3 Versions Nummer: 3.0.8
Mehr Infos zum Spiel: Americas Army 3
Quelle der New und alle Informationen: Americas Army 3
Americas Army @ Wikipedia: AAO@Wiki

 

Americas Army 3.X und Americas Army 2.X Preise: ab 30 EUR

 

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Jaggl - 2010-06-25 22:04:47

Medal of Honor - Beta > Out now!!!

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Medal of Honor - Beta > Out now!!!

 

JA liebe Zocker Freunde, das Warten hat ein Ende und der MoH Beta Test kann Beginnen!

 

 

Um die Frage schon im Vorfeld zu beantworten, JA wir sind wieder mit von der Partie und sind in der glücklichen Lage euch wieder mit Offiziellen EA Ranked Servern zum Spiel Medal of Honor zu versorgen. Darauf sind wir sehr Stolz, das Beweist uns wieder das wir mit unserem Support und der Qualität unserer Services auf dem richtigen Weg sind, da EA in das Ranked Programm nicht jeden Provider aufnimmt!

Wir sind uns sicher das dieses Spiel an den Erfolg der bisherigen Medal of Honor Titel anknüpfen kann, wenn nicht sogar Übertrumpfen.

 


Auszug aus der offiziellen Game Description:

 

Operating directly under the National Command Authority, a relatively unknown entity of handpicked warriors are called on when the mission must not fail. They are the Tier 1 Operators.

Over 2 million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a plane of existence above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor is inspired by and has been developed with Tier 1 Operators from this elite community. Players will step into the boots of these warriors and apply their unique skill sets to a new enemy in the most unforgiving and hostile battlefield conditions of present day Afghanistan.

There is a new enemy. There is a new war. There is a new warrior. He is Tier 1.

 

 

 

EA Offizielle News und Release Notes: Hier Klicken!

 

Medal of Honor - Beta Keys: Hier Klicken
Medal of Honor - EA Ranked Preis:Werden in den nächsten Wochen von uns Festgelegt...
Medal of Honor - Unranked Preis: Werden in den nächsten Wochen von uns Festgelegt...

 

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Jaggl - 2010-06-18 12:04:44

Battlefield Bad Company 2 > Patch News @ Hosters.at

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Battlefield Bad Company 2 > News @ Hosters.at

 

The next release of the game client is currently in QA.

We will perform another synchronized client/server update. It is expected to take place early next week.

The client update will be roughly 500MB in size.


Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons

 

 

EA Offizielle News und Release Notes: Hier Klicken!

 

 

Battlefield Bad Company 2 - Admin Manual: Hier Klicken!
Battlefield Bad Company 2 EA Ranked - Preis: Ab 24 €uro

 

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Jaggl - 2010-05-10 20:46:58

Battlefield Bad Company 2 > News @ Hosters.at

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Battlefield Bad Company 2 > News @ Hosters.at

 

Einige Kunden wünschten Zugriff auf die Punkbuster Logilfes, das ist ab sofort über die Funktionen "Server Logs" in Echtzeit per Streaming möglich!

 

Außerdem hat EA / Dice Heute einen Patch für kommenden Mittwoch Angekündigt, der Patch ist für Client und Server! Das Update vom Server Übernimmt natürlich Hosters.at für seine Kunden...

 

 

Patch News > Link 1
Patch News > Link 2

 

 

EA Offizielle News und Release Notes: Hier Klicken!

 

Battlefield Bad Company 2 Beta Client Download: Download @ Hosters.at
Battlefield Bad Company 2 EA Ranked Preis: Ab 24 €

 

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Jaggl - 2010-04-19 22:32:53

Battlefield Bad Company 2 - Pre - Order > Now @ Hosters.at

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Hosters.at - Game News



Battlefield Bad Company 2 - Pre - Order > Now @ Hosters.at

 

Das Warten hat bald ein Ende. In wenigen Tagen wird BFBC 2 offiziell Erscheinen. Aus diesem Grund bieten wir von Hosters.at euch die Möglichkeit eine der ersten zu sein, die einen BC 2 Server ihr eigenen nennen können!

 

Jetzt werden sich manche Fragen... Was muss ich machen? Das ist ganz Einfach! Du Bestellst deinen Server noch heute, Bezahlst die Rechnung und sobald das Spiel Verfügbar ist, geht dein Server Online!

 

Die Rechnung wird natürlich an das Release Datum Angepasst und du verlierst dadurch keinen Cent! Wenn heute Bezahlt wird und dein Server am voraussichtlich 2.3.2010 Online geht, wird deine nächste Rechnung erst am 2.4.2010 fällig, das wird von uns wie gesagt an das Release Datum Angepasst!

 

Also worauf wartest du noch? Ab zur Bestellung.

 

 

 

Um die Frage schon im Vorfeld zu beantworten, JA wir sind wieder mit von der Partie und sind in der glücklichen Lage euch wieder mit Offiziellen EA Ranked Servern zum Spiel Battlefield Bad Company 2 zu versorgen. Darauf sind wir sehr Stolz, das Beweist uns wieder das wir mit unserem Support und der Qualität unserer Services auf dem richtigen Weg sind, da EA in das Ranked Programm nicht jeden Provider aufnimmt!

Wir sind uns sicher das dieses Spiel an den Erfolg von Battlefield 2 anknüpfen kann, wenn nicht sogar Übertrumpfen.

 

 


Auszug aus den offiziellen Release Notes:

 

The ultimate modern warfare!

Battlefield Bad Company. 2 brings the spectacular Battlefield gameplay to the forefront of next-gen consoles and PC - featuring best-in-class vehicular combat set across a wide range of huge sandbox maps each with a different tactical focus.New vehicles like the All Terrain Vehicle (ATV) and the UH-60 transport helicopter allow for all-new multiplayer tactics in the warzone, extensive fine-tuning ensures that this will be the most realistic vehicle combat experience to date. Tactical destruction is taken to new heights with the updated DICE .Frostbite. engine. Players can now take down entire buildings or create their own vantage points by blasting holes through cover, thereby delivering a unique dynamic experience in every match.

Players can also compete in 4-player teams in 2 exclusive squad-only game modes, fighting together to unlock exclusive team awards and achievements. Spawn on your squad to get straight into the action, and use gadgets such as the tracer dart in-conjunction with the RPG to devastating effect. Excellence in the battlefield is rewarded with an extensive range of pins, insignias and stars to unlock along with 50 dedicated ranks to achieve. Variety also extends into the range of customizable kits weapons and vehicles available. With 4 distinct character classes, and weapons, gadgets and specializations players have over 15000 kit variations to discover and master players will be able to fine-tune their preferred fighting style to give them the edge in combat.

All of these features combine to deliver spectacular and unpredictable action moments found nowhere else in a modern warfare experience. The game also sees the return of the B Company squad in a more mature and intense single player experience where the stakes are higher than ever.

 

 

EA Offizielle News und Release Notes: Hier Klicken!

 

Battlefield Bad Company 2 Beta Client Download: Download @ Hosters.at
Battlefield Bad Company 2 EA Ranked Preis: Ab 24 €

 

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Jaggl - 2010-02-23 08:14:34

Americas Army 3.0.7 > Patch Release!

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Americas Army 3.0.7 > Patch released!

 

Da dieser Patch leider zu viele Neuerung mit sich bringt, steht dieses mal leider kein Update zur Verfügung. Es muss ein kompletter Reinstall gemacht werden!

 

Vor dem Reinstall sollte die Komplette Konfiguration gesichert werden, da diese Daten bei dem Reinstall Überschrieben wird! Zumindest sollte die Datei "DefaultGame.ini" gesichert werden, da diese Datei die wichtigesten Server Einstellungen enthält!

 


Info zum Patch laut Offizieller Webseite:

We are pleased to announce the release of the latest version of America''s Army 3. In version 3.0.7 were taking you back to basics - Basic Combat Training. By the time you read this announcement, we''ll have reset the training portion for the personnel jackets of all America''s Army 3 players. Weve done this to allow everyone to achieve the benefits of BCT. To challenge you and make Basic Training even more interesting, we''re launching our most extensive video Mission Challenge to date. You''ll be able to win cool America''s Army prizes by submitting videos of your best scores in the Fit To Win obstacle course, Basic Rifle Marksmanship and MOUT training. Please visit the America''s Army YouTube channel to view new challenges issued by America''s Army''s Chief Engineer, AKA LawGiver. View the complete release notes for AA3 version 3.0.7 here. We know you''ll enjoy the updates we''ve made to America''s Army 3, and look forward to seeing you on the virtual battlefield soon! Engage!





Aktuelle AA3 Versions Nummer: 3.0.7.02_020410
Mehr Infos zum Spiel: Americas Army 3
Quelle der News: Americas Army 3
Americas Army @ Wikipedia: AAO@Wiki

 

Americas Army 3.X und Americas Army 2.X Preise: ab 30 EUR

 

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Jaggl - 2010-02-18 22:52:11

Americas Army 3.0.7 > Coming up Next!

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Americas Army 3.0.7 > Coming Soon!

 

Ja liebe Zocker Gemeinde, es ist mal wieder so weit. Ein neuer AAO 3 Patch (Version 3.0.7) steht vor der Tür.

 

Nähere Informationen stehen weiter unten im Siterep.

 


Info zum kommenden Patch (Siterep):

 

Americas Army 3 Version 3.0.7 Coming Soon

After four months of concentrated effort by our Redstone Arsenal development team, we are proud to announce the upcoming release of the next version of Americas Army 3. The development of version 3.0.7 has focused very heavily on fixes and includes a few new additions.

This release also focuses on enhancing training missions. Exactly how we should approach updating training was the subject of many debates at the AGP offices. However after polling some community leaders and our own Beta Testers and Community Managers, and understanding that not everyone will agree, we believe we have the best plan in place.

Everyones training will be completely reset to the beginning; however, you will retain all your Honor points and non-training awards and badges. Everyone will be required to retake and complete all training missions. While this may be a minor inconvenience to some, we feel this is the best and most fair way to reactivate the training missions. Were simultaneously issuing three new AA Mission Challenges on the Americas Army YouTube channel to make completing the training missions a little more rewarding.

Now lets get to the release notes:

Americas Army Version 3.0.7 Release Notes

WHATS NEW

We added a new version of Alley in addition to keeping the original version of Alley. The new version of Alley is a foggy daylight version which we feel changes the game play quite a bit. Note that while this new Alley maps layout is the same as the original Alley, we anticipate future AA3 updates will include completely new maps as well as different times of day and weather of existing maps.

Deploy Client integration of Buddy Lists, displaying who''s online, indication of buddies on servers, and ability to launch game servers.

Weve also added the Steam Browser (using Shift-TAB) to allow players to allow Steam features in-game and integrated the Buddy List. Joining or inviting a buddy to join a game server has never been easier.

UPDATES

Maps

We have reactivated the Training Missions. All Training Achievement Points as well as all Honor and non-training related experience points will remain intact. Players who have less than 50 Achievement Points, will receive up to an additional 25 AP, to allow access to the first AIT training levels once Basic Combat training is complete. All non-training related awards and badges will remain intact.

Servers

We have lowered the default maximum number of players to 18 players. We are aware that on some server setups 26 players works fine. We will continue to look to improve the server performance to try and allow all servers to run 26 players, but recognize that with 3.0.7 most servers run well up until around 18 players join the server. Server providers may still modify the MaxPlayers value back up to 26 if their hardware supports it, but we recommend for most leaving it at the default of 18. We have also modified the default settings to open all weapon slots regardless as to how many players are in the server so the SDM role will be available despite not having two full Fire teams due to the maximum player restriction. Server operators may enable the normal restrictions if their server supports more players.

WHATS FIXED

General

  • Fix to eliminate issue where players view became stuck in the zoomed-in mode when player was incapacitated while looking through Scope.
  • Squad leader is no longer considered for ''promotion'' to fireteam leader if a fireteam leader dies.
  • Fireteams being locked out because players leave the server will not disable occupied positions.
  • Disabled lockouts for mid-match role changes. You can now select roles that were not originally selected at the start of the match.
  • Corrected issue when securing enemy after enemy is killed with melee, the damage type is reported incorrectly.
  • VIP Select Role has M4A1 weapon bug fixed.
  • M320 fires 40mm grenades with rifle rounds issue fixed.
  • M320 grenades now break glass windows.
  • Fixed reload issue caused by cancelling mid-reload.
  • Corrected end of match handling so that round time is no longer considered for incrementing matches played.
  • Fixes wounded by tracking to reset at end of each round so players who kill themselves in the next round don''t give the original instigator credit for a kill.
  • Role-selection no longer disabled during game and deployment phases. Role for the next round may be chosen during the current round.
  • Player can now modify loadout options while match is in progress.
  • Fixed issue where ambient sound effects were turned off after modification of detail settings.
  • Objective progress bar will return to the screen after displaying scoreboard or other panels.
  • Soldiers will no longer be able to take activated objectives while performing such actions as shooting, reloading, changing weapons, or readying sights.
  • Tracing for enemy spotted commo now ignores windows, allowing you to ''spot'' an enemy that you can see through windows.
  • Fixed misnamed mission selection for Range map. Demolition selection is actually Assault (activated objective).
  • Enabled and enhanced weapon guard use for multiplayer.
  • Fixed a bug causing the rotation of doors to possibly become out of synch between the client and server when a client joins a server that had previously completed a round.
  • Updated all mission sublevels so that the SDM or other specialized role in Charlie team is now in the 2nd slot.
  • Fixed a bug that allowed you to fire bullets while adjusting the M320 rangefinder.
  • Fix for bug where bullet shell emitters will hang midair when colliding with damage volumes.
  • Change to default time-out for MBS to 1000ms.
  • Fix for One Man Army being awarded without player playing at least six rounds in a match.
  • Fix for tapping out players not having their "playtime" statistics being recorded.
  • Corrects reporting of OnlineTime statistics when player leaves mid-round so current round''s time isn''t lost.
  • Update to disallow shooting weapon while falling.
  • Fix to issue where user starts a reload, sprints before reload finishes, then weapon shows reloaded but unable to fire.
  • Players can no longer start a reload while their weapon is in the guard state.
  • Leaning while prone is no longer allowed.
  • Changes to weapon guard for crouch and prone states to avoid some gameplay issues (such as shooting straight down from ledges).
  • Added round discard ability for tournaments.
  • Fixed inability to reload after a cancelled reload of M249.
  • Player can no longer interact with doors while reloading a weapon.
  • Fixed the bug that was causing the reload animation to play even after interrupted by sprinting.
  • Disabled the ability to shoot while going to or from prone position. Going to or from prone will also now lower your weapon if it was previously sighted.
  • Changed fall damage to calculate based on distance fallen by predicting the velocity the pawn should have reached falling from a distance.
  • Fixed Magazine Count Increases after Reloading From Spawn issue fixed.
  • Fixed Player able to obtain 11 points for healing pawn.
  • Added default keybinds for home and end to operate the ''thank you'' and ''sorry'' voice commos.
  • Locked out role selection once role selection and battle planner time expire. During the default 10 second prep time no role changes can be made, though loadouts can still be changed.
  • Fixed AA_Damage volumes to respect grenade impact damage.
  • Fixed to more than 1 VIP spawning. Prevent multiple VIPs from auto-assigning.
  • Fixed issue with retracted rifle when breathing fov zoom occurred after the weapon is unscoped.
  • Fixed direct sprint from prone not working and putting weapon in safe mode.
  • Czervanian ladder eats man alive bug fixed.
  • Tactical toggle on ladder moves pawns hands to weapon.
  • Corrected issue where doors will push back when the player bumps into them. Also made changes to the timeframe in which players could not close a door after it had opened to its extent.
  • Fix to remove invalid bridge mission selection.
  • Players pawn will no longer be left in transition mode when putting down the M320 while the rangefinder is still up.
  • Fix to the sound cues for "Report In" and "Report Location.
  • The M320 rangefinder will now remember if it has been left up, after the player swaps to another weapon and then comes back.
  • Vault/Mantle calls when right next to an object will now replicate to the server, properly starting the VM sequence.
  • Changed Vault/Mantle so that it does not get stuck in a moving state where the player would be locked into trying to reach a point that is not reachable.
  • Vault mantle obstacle height trace will try again from a slightly different position if it fails. This specifically fixes vaulting onto the park bench static mesh (which has gaps), but may potentially fix any situation in which we need to vault onto a mesh with gaps.
  • Materials modified to adjust emissive boost so levels light better.
  • Headshots now track properly for Consummate Professional achievement when the SDM has been promoted to squad leader.
  • Added messaging when player cannot lean and corrects calculation error that improperly prevented leaning when walls were close.
  • Optimizations to statistics handling to move more of it to native code to speed things up. Adds in new player left training statistics to better track how long players are in training.
  • Enemy spotted now reports comm volume location names.
  • ATS rule corrections fixes tracking of alley matches played and adjusts bridge matches played tracking to attempt to correct both.
  • Corrects achievement data tracking to prevent false reports of either earning an achievement multiple times in a single session or not being told they''ve achieved an achievement due to the counters resetting on the server.
  • Reduced HUD display and Trigger distance for vault/mantle use by about 35. This addresses many complaints about VM display before the player is near the intended mantle object.
  • Map votes can no longer be cast over and over for same vote.
  • Fix to prevent FOV from shifting after incapacitation.
  • Player can no longer reload while cycling fire modes.
UI
  • Updated ALL AAR panels with new panel design.
  • Distinguished Grenadier now showing progress in Achievements UI.
  • Adds Current Round ("x/6 or""OVERTIME") to HUD directly left of time remaining. Also displays whether this is a "non-scoring round" for discarded rounds.
  • Fixed issue where after completion of training, the enlistment and graduation cinematic remain locked on the Common training media screen.
  • MOS Training modified to remove the lock icon to merely indicate that new training is available.
  • Spotless Record Achievement Coin issue fixed.
  • Modified UpdateAdvancement to check for any changes made to the current soldier''s statistics. If there is a change, the statistics will update. This allows for updating statistics in-game after training and online play without needing to log back in.
  • Pausing the game will now pause a full screen BINK movie that is playing. Similarly, unpausing the game will unpause the movie fixing desync issues.
  • Fix for soldier overview while updating enemy neutralized match record.
  • VIP missions not reporting results in AAR correctly.
  • Added notification to console when teams are about to change sides.
  • Voting panel will now grey out the option for map voting when it is disabled on the server. Rolling over the button will now reveal text explaining that the option is disabled on the server.
  • AA_Main_Soldier_Overview updated to display properly for new soldiers.
  • Fixes situation where command line connection information is provided, player joins server, then disconnects, logs off and then logs in again and is automatically connected to server from command line.
  • Adds in a "connecting" dialog when connecting via command line just like browser uses.
  • Fixed glitch in server browser with history and favorites tab.
  • Fix for battleplanner map floating around and losing its rightful place.
  • Changes to UI to show proper text when player cheated in Medic training.
  • Fixed misleading ServerAddBlockedPlayer messages.
  • Fixed issue where badges appear incorrectly in the AAR.
  • Added text for Loyalty in the Game Help menu.
  • ATS rule updated to correct display of Security Specialist achievement.
  • Support for new Soldier Overview UI functions to query the minimum XP required for any specific level.
  • Changes have been made to end of round AAR and scoreboard timing. Added configuration flag that determines how long the end of round AAR displays, that determines time shown only for the scoreboard instead of the total AAR scoreboard time allowed. The defaults are set to 5 seconds in the spirit of speeding up game turnaround time.
  • Prevent graphic quality settings from overwriting other graphic related ini values. Will allow players to fine tune their performance settings a bit more within ini than the UI allows for and still be able to use the UI without resetting those changes.
  • Fix to allow favorites to be removed from server list.
  • Progress for Take And Hold not displaying in Achievements UI (was trying to display completed TAH rounds, not TAH objectives completed count).
  • Fixes to TAH objective completion tracking and Security Specialist achievement.
  • Added "OVERVIEW" link in the Go Army > Careers pane.
  • RND removed from UI single player training missions.
  • Combat Infantryman medal shows localization tag instead of localized text in soldier overview.
  • Issue where suppressive results not tracking/awarding correctly fixed. Fixes UI achievements so progress is displayed and addresses issue related to determining when suppressive result progress should be incremented.
  • Redesigned the end-of-round panel to provide a graphical description of the current match to augment the textual description. Moved achievements to the disappearing sidebar to free up space.
  • Win/loss percentage statistics display in UI corrected.
  • Removed unused radial menus.
Training

AIT Rifleman Tier 1

  • Timer now waits until the first buzz before it starts counting.
  • Drill Sergeant instructs non-existent soldiers to enter lanes issue fixed.
AIT Grenadier Tier 1
  • Corrects scoring so it matches what was actually implemented as far as max points go.
  • Fix to allow completion of AIT Grenade training even though player misses both times with the smoke rounds.
  • Fixed grenadier AIT Tier 1 so score tracking is handled uniquely and as a result now correctly handles missed targets on any phase of the qualification (and the resulting AAR now correctly shows the hits/misses for each phase).
  • Pawn Stuck to Sandbags and Cannot Complete Training issue fixed.
  • No Visual or Audio Prompt that training is completed issue fixed.
BRM
  • SPORTS is reported without malfunction issue fixed.[./list]CLS
    • Removed the timer from the HUD display during the training.
    • Bink demonstration movies started in the level can now be paused and unpaused fixing desync issues.
    ConnexMOUT
    • Fix to OPFOR target confirmation bug.
    • Added a blocking volume to side storage area fence.
    • Fix added to MOUT training allowing targets to be spotted on SAI/HUD.
    • Enemy should now be confirmable. Looks like there are 2 checkboxes and I missed one.Adjusted collision on barbed wire asset to allow them to be scaled non-uniformly.
    • Tweaked the tooltip that shows the ''how to confirm enemy'' to display longer.
    Obstacle Course
    • Added display for user friendly message for stand after combat slide/dive blocked.
    • Turned off collision on obstacle to help with the vault/mantle problem.
    • Fix for issue with unlocking training UI button after completion and returning to main menu.
    • Revisited blocking volumes to optimize level.
    ShortRange
    • Enabled collision on the wood cover mesh.
    SDM Training
    • Repaired next rank display for SDM training AAR.
    • Fixed the Green arrow not appearing in SDM1 (seemed to be working in PIE but not game) should work overall now.
    • Added some warnings to keep your firing in your lane. Adjusted the volume on the range tower, so you actually have to hit the top of the tower to get punished.
    Weapons Familiarization
  • Player should no longer get stuck to sandbags during the 2nd phase of grenadier training.
  • Added an audio cue when you finish the training.
  • The buzzer should sound now before the targets appear at the start of a training round.
  • No longer have an extra explosive round.
  • Now have infinite flashbangs while practicing for the grenade range.
  • Practice targets should be locked out during qualification now.
Map Updates/Bug Fixes

Alley

  • Rotated several spawn points in Take and Hold mission to point in the right direction.
  • Adjusted and added comm volumes. Fixed several bugs with comm volumes, phys materials and collision.
  • Turned on collision on some of the wood pieces on the scaffolding and adjusted depth bias on the poster decals that were z fighting after bullet decals were applied.
  • Fixed an area that the player could see through the floor.
  • Adjusted door frame scale on door near market.
  • Added some vault mantle volumes to balcony that players can access.
  • Made some adjustments to the blocking volumes to prevent players from seeing thru the floor.
  • Fixed a blocking volume that was preventing players from moving thru the cafe.
  • Adjusted meshes along one of the buildings.
  • Added doorknobs to the doors in the hotel.
  • Fixed several vault/mantle bugs, lighting on decal meshes, and collision.
  • Converted all of the BSP stairs to static mesh with ramped collision to help with collision issues when running up stairs close to a wall.
  • Added some vault/mantle volumes in front of Buckets.
  • Added some meshes down by the stairs that should make it harder to get wedged up under the floor.
  • Also made some tweaks to the stairs.
  • Adjusted the collision on the dumpsters.
  • Adjusted the window above the convenience store so you can''t prone into it anymore. Adjusted the light map size on one of the walls to help with a lighting bug, and replaced a missing texture.
  • Adjusted the construction debris slightly to fix a problem with the step-up height.
Bridge
  • Added an additional kill volume near the north east stairs.
  • Fixed some vault mantle bugs and added a blocking volume to the extraction tunnel to fix map exploit.
  • Changed collision on the plank to only block weapons. Pawn shouldn''t get stuck anymore.
  • Fixes sticky issues with the stairs, also fixed a small terrain popping over bsp error.
  • Adjusted the blocking volume on the foliage so player shouldn''t get stuck as easily.
  • Modified vault/mantle volumes around the tank.
  • Various collision updates added.
Impact
  • Adjusted vault/mantle volumes and added various collision updates to Impact in several locations.
  • Various visual fixes added.
  • Swapped a material on some of the railings that was dark and not lighting properly.
  • Added some rock meshes to keep the player from being able to see through the building. Also added some blocking volumes around the map to try to keep people from escaping the map.
  • Adjusted the foliage draw distances so it no longer disappears/re-appears oddly.
  • Added some rock meshes to keep the player from being able to see through the building.
  • Added a fix for the bullet penetration on the walls near the southern activated objectives, so that shooting into the lower section of the walls blocks bullets.
  • Removed the collision from an awning, and added blocking volumes so you don''t get stuck on the lip above one of the walkways now.
  • Tweaks added for grass to minimize popping in and out of grass.
  • Moved the window and a few others up against the buildings.
  • Tweaked the lights a bit to soften the shadows.
  • Adjusted the stairway endcap so it doesn''t look as funny, and tweaked the bsp that make up the walls of the center objective building so that decals render properly on them.
  • Updates to stair collision to reduce player from getting stuck.
Pipeline
  • Various collision volume updates and removed some unneeded geometry.
  • Updated the stop sign material so that it was not using the old language.Fixed several spawn directions on TAH sub levels.
  • Updates to stair collision to reduce player from getting stuck.
  • Adjusted the location of the barrels/laptops near the Stryker so they aren''t floating anymore. And moved a concrete barrier so you can no longer use climb on the Stryker.
  • Adjusted the spawnpoints on pipeline classic so no more unable to load weapon bugs.
  • Adjusted the collision on the barbed wire fences so player should now fall off them.
  • Added some meshes to the top of the break in the fence.
  • Added some volumes above the pipes so you can''t fall onto them anymore.
  • Moved the grass back a few units so it doesn''t peak through the shipping container anymore.
  • Moved a steam jet so it doesn''t ooze out of the floor anymore.
  • Enabled collision on all the fences on the ground to fix the hit sound issue with them.
  • Added VIP mission to the default server map rotation to fix bug where map vote for VIP would end up changing to a Ranch match.
  • Removed the strafing from the huge ladder from the basement to the roof, this should keep you from getting stuck on one of the pipes as you climb up.
Ranch
  • Adjusted comm volume near the house that was being read down in the basement area.
  • Added blocking volume around the outer fence area to keep players from getting outside the player area.
  • Fixed some floating grass.
  • Made some adjustments to cull distance for several objects.
  • Added some more blocking volumes on bridge pieces.
  • Comm volumes have been adjusted and spellings corrected.
  • Updates to stair collision to reduce player from getting stuck.
  • Adjusted the blocking volume under the edge of the wall so player cannot peak through anymore.
  • Added a blocking volume on the 2nd story door at the barn.
  • Added a rock next to the bridge so you have something to stand on, should be harder to get stuck now.
  • Added some vault/mantle volumes to the vineyard.
  • Lighting adjusted on a small patch of porch roof.






Aktuelle AA3 Versions Nummer: 3.0.6
Mehr Infos zum Spiel: Americas Army 3
Quelle der News: Americas Army 3
Americas Army @ Wikipedia: AAO@Wiki

 

Americas Army 3.X und Americas Army 2.X Preise: ab 40 EUR

 

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Jaggl - 2010-02-11 00:15:20

Battlefield Bad Company 2 - Beta > Out now!!!

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Hosters.at - Game News

Battlefield Bad Company 2 - Beta > Out now!!!

 

JA liebe Zocker Freunde, das Warten hat ein Ende. Seit heute gibt es den Beta Client zu BFBC 2 zum Download, einen Link zum Download findet ihr weiter unten!

 

 

Um die Frage schon im Vorfeld zu beantworten, JA wir sind wieder mit von der Partie und sind in der glücklichen Lage euch wieder mit Offiziellen EA Ranked Servern zum Spiel Battlefield Bad Company 2 zu versorgen. Darauf sind wir sehr Stolz, das Beweist uns wieder das wir mit unserem Support und der Qualität unserer Services auf dem richtigen Weg sind, da EA in das Ranked Programm nicht jeden Provider aufnimmt!

Wir sind uns sicher das dieses Spiel an den Erfolg von Battlefield 2 anknüpfen kann, wenn nicht sogar Übertrumpfen.

 


Auszug aus den offiziellen Release Notes:

 

The ultimate modern warfare!

Battlefield Bad Company. 2 brings the spectacular Battlefield gameplay to the forefront of next-gen consoles and PC - featuring best-in-class vehicular combat set across a wide range of huge sandbox maps each with a different tactical focus.New vehicles like the All Terrain Vehicle (ATV) and the UH-60 transport helicopter allow for all-new multiplayer tactics in the warzone, extensive fine-tuning ensures that this will be the most realistic vehicle combat experience to date. Tactical destruction is taken to new heights with the updated DICE .Frostbite. engine. Players can now take down entire buildings or create their own vantage points by blasting holes through cover, thereby delivering a unique dynamic experience in every match.

Players can also compete in 4-player teams in 2 exclusive squad-only game modes, fighting together to unlock exclusive team awards and achievements. Spawn on your squad to get straight into the action, and use gadgets such as the tracer dart in-conjunction with the RPG to devastating effect. Excellence in the battlefield is rewarded with an extensive range of pins, insignias and stars to unlock along with 50 dedicated ranks to achieve. Variety also extends into the range of customizable kits weapons and vehicles available. With 4 distinct character classes, and weapons, gadgets and specializations players have over 15000 kit variations to discover and master players will be able to fine-tune their preferred fighting style to give them the edge in combat.

All of these features combine to deliver spectacular and unpredictable action moments found nowhere else in a modern warfare experience. The game also sees the return of the B Company squad in a more mature and intense single player experience where the stakes are higher than ever.

 

 

EA Offizielle News und Release Notes: Hier Klicken!

 

Battlefield Bad Company Beta Client Download: Download @ Hosters.at
Battlefield EA Ranked Preis:Werden in den nächsten Tagen von uns Festgelegt...
Battlefield Unranked Preis: Werden in den nächsten Tagen von uns Festgelegt...

 

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Jaggl - 2010-01-29 09:47:53

Hosters.at - Happy new Year to all Gamers and Hosters.at Customers!

Unbenanntes Dokument
 

Hosters.at - Happy new Year to all Gamers and Hosters.at Customers!

 
Jaggl - 2009-12-31 02:41:40

Xmas Angebot bei Hosters.at - Auch dieses Jahr wieder bei Hosters.at!

Unbenanntes Dokument
 

Hosters.at - Game News

Xmas Angebot mit dem unten stehenden Coupon Code, bekommst du satte 10% Rabat auf einen neu bestellten Game Server oder Voice Server und das solange du den Server bei uns gemietet hast!



Einfach xmas bei der Bestellung im Coupon Code Feld Eintragen!

 

 

Coupon Code: xmas

 

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Jaggl - 2009-12-31 02:41:22

Hosters.at - Merry Xmas to all Gamers and Hosters.at Customers!

Unbenanntes Dokument
 

Hosters.at - Merry Xmas to all Gamers

 
Jaggl - 2009-12-31 02:40:59

Teamspak 3 > Jetzt bei Hosters.at

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Hosters.at - Game News

Teamspak 3 > wurde in unser System aufgenommen und kann ab sofort Bestellt werden.

 

Das Warten hast ein Ende! Seit heute steht der lang erwartete Teamspeak 3 Client zum download Bereit!


Natürlich ist Hosters.at von Anfang an mit von der Partie. Als ein Offizieller Teamspeak 2 und Teamspeak 3 Hoster, bieten wir ab sofort allen Kunden auch TS 3 Server an.


Neukunden können über www.billing.hosters.at ab sofort einen Teamspeak 3 Server Ordern.

Selbsverständlich bieten wir auch unseren Bestandskunden die Möglichkeit kostenlos auf TS 3 Umzusteigen. Ein Ticket im Game Panel (www.gamepanel.hosters.at) genügt und wir stellen den vorhandenen Teamspeak 2 Server um auf einen Teamspeak 3 Server.

 

 

Quote von der Teamspak 3 Seite:


TeamSpeak 3 continues the legacy of the original TeamSpeak communication system previously offered in TeamSpeak Classic (1.5) and TeamSpeak 2. TeamSpeak 3 is not merely an extension of its predecessors but rather a complete rewrite in C++ of its proprietary protocol and core technology.
With over seven years of experience and leadership in the VoIP sector, our engineers have created a flexible, powerful, and scalable solution granting you the ability to customize and tailor your voice communication needs any way you desire. New users and TeamSpeak veterans alike will now enjoy a completely new experience in voice communication using TeamSpeak 3''s unmatched functionality and powerful new features.

For additional information please also visit:
    * YouTube Podcast
    * Facebook Community
    * Literature (PDFs)

New and Improved Features:
Our next generation TeamSpeak 3 software has been highly improved compared to its predecessors. For starters, both the Client and Server are now available as a flexible cross-platform solution for Windows (32bit and 64bit), Mac OS X (Intel and PPC) and Linux (32bit and 64bit). All platforms are 100% feature compatible and feature rich so regardless of which platform you use, all new features will be available across all platforms upon TeamSpeak 3''s launch date.
Our engineers have re-written the code from the ground up using C++ to improve TeamSpeak''s performance and compatibility. This allows TeamSpeak 3''s native binaries to be built from the same codebase for various target operating systems.
TeamSpeak 3 also includes a robust cross-platform Software Development Kit (SDK) which enables full-featured voice integration within existing products or services including online games, virtual worlds, educational programs, military simulators, or any application where up to thousands of users require crystal clear, simultaneous voice communication.

Improved Voice Quality and Latency:
TeamSpeak 3''s voice quality is truly revolutionary. Featuring completely new codecs, automatic microphone adjustment, advanced noise reduction and echo cancelation, TeamSpeak 3 offers only the highest quality in voice communication. Users can finally say goodbye to echo, feedback, and background buzzing noises as the evolution of quality voice communication has arrived. In addition, we''ve significantly lowered the latency (the amount of time it takes for your voice to be "heard" on the other side) compared with TeamSpeak 2 and other voice communication software solutions.

Raising the Bar:
TeamSpeak 3 was designed with cutting edge hardware in mind. Thus, it will have full support for the latest G-keys from Logitech® in addition to other currently unannounced hardware manufacturers.
It''s also possible to connect to multiple servers at once using "tabs" similar to what is found in most web browsers so now you can administer or participate in multiple TeamSpeak 3 Servers at the same time. In addition, support for multiple audio devices and outputs over simultaneously connected servers is also available. Preferred servers are now stored as bookmarks, similar to your favorite web browser.

 

Stunning 3D Sound Effects:
TeamSpeak 3 now features fully integrated 3D sound support which allows spatial placement of sound effects and audio streams. This creates the illusion of a sound source being placed anywhere in three dimensional space, including behind, to the left of, to the right of, above, or below the listener. The possibilities and applications of 3D sound are virtually endless with TeamSpeak 3. Other TeamSpeak users can be virtually placed around your own audible position. Place conference hosts in front of the attendees or team mates around your own player position. No special hardware is needed. Simply use your headset or 5.1/7.1 speakers to enjoy spatial sound.

 

Powerful Permissions System:
The TeamSpeak 3 Server features a completely overhauled, hierachrical permissions system with the ability to dynamically create, define, and apply group permissions as you see fit. This provides server administrators superior control and effective tools for managing and building social networks.

 

Improved Security and Privacy:
TeamSpeak 3 introduces a new authentication system. Instead of using a combination of username and password, the TeamSpeak 3 Client creates unique identities which are stored and tracked by every TeamSpeak 3 Server you''re connecting to. For administrators, this eliminates the need to manually register a username and password with the server and allows administrators to assign a set of permissions to your identity which can be automatically recalled by the server every time you connect. The end result is strengthened security and improved administration with eliminated username and password issues, effectively making the process of administering users far less tedious than ever before.

 

Friends and Foes:
Track your friends (and foes) through TeamSpeak 3''s all new Friends/Foes list. When a friend or foe is added, the TeamSpeak 3 Client remembers your friend or foe''s unique identity regardless of whether they change their display/nickname, and regardless of what server you''re connected to. TeamSpeak 3 allows you to assign a custom nickname to your friends and can play a custom sound event when your friends come online. TeamSpeak 3 also tracks your friends/foes "last seen" date and allows you to permanently mute/ignore your foes.

 

Firewall Friendly File Transfer:
Maximize your online collaborative experience with TeamSpeak 3''s all new file transfer features. Depending on your permissions, users can recursively upload or download files on a per-channel basis or into a common folder tree. All files are stored directly on the TeamSpeak 3 Server. Users no longer need to worry about how to setup FTP or mess with complicated firewall issues or other file sharing solutions. TeamSpeak 3 makes file sharing a breeze.

 

Improved Licensing System:
The TeamSpeak 3 Server introduces a completely new licensing system containing simplified, automatic, and effective tracking of all of your licensed servers. The former, tedious "registration by IP" process has been replaced with an encrypted key which allows your TeamSpeak 3 Server environment to be tracked and licensed automatically. As an added option, the TeamSpeak 3 Client can also indicate to users who the host provider is and provide a link back to your website.

 

Community Driven Features:
Got creative talent? TeamSpeak 3 allows you to create, customize, and automate almost all aspects of the client and server.

 

Fully Customizable User Interface:
The TeamSpeak 3 Client''s GUI (Graphical User Interface) has been completely redesigned, providing a professional new look and intuitive navigation. The interface itself can be fully customized or "skinned" using stylesheets, allowing users to further alter the look and feel of the Client. Advanced users can even write modifications or addons to suit their needs.

Custom Sound Packs:
Sound packs allow users to customize just about any events or sounds within the TeamSpeak 3 client. Don''t like the default "Connected" voice? No problem. With TeamSpeak 3 you can create entire sound packs...and even better, share your creative talents with your friends.
Unprecedented Extensibility via Plugins
TeamSpeak 3''s all new plugin system allows developers to add functionality to their software or hardware. For example, upon release the TeamSpeak 3 Client will include a plugin for the for the Logitech® G15 keyboard LCD, which allows you to see in realtime who is speaking, what channel you''re in, how many users are logged into your server, and more. TeamSpeak 3''s plugin system features the powerful Lua scripting language which is also supported by many popular gaming titles.

 

Improved Scripting and Automation:
The all new TeamSpeak 3 Server represents years of engineering experience in creating scalable VoIP solutions. The server introduces the ServerQuery system (formerly TCP Query) which allows powerful scripting and automation tools to be built based on the exact same instruction set and functionality provided by the TeamSpeak 3 Client. In addition, the server can now support hundreds of virtual server instances per master binary. This is particularly cost effective for large scale hosting.
TeamSpeak 3... prepare to rethink the possibilities.

 

 

Teamspeak 3 Preis: ab 4.10 EUR


Teamspeak 3 Client Download: Teamspeak.com
Teamspeak 3 Offizielle Seite: Teamspeak.com

 

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Jaggl - 2009-12-19 17:59:41

Half Life 2 - Left 4 Dead 2 (Demo)

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Half Life 2 - Left 4 Dead 2 (Demo) > wurde in unser System aufgenommen und kann ab sofort Bestellt werden.

 

Wer nicht mehr l?er auf das Release warten will, kann sich hier schon mal mit der Demo Vertraut machen! Sobald das Spiel Offiziell Verf?r ist, kann der Server dann von der Demo in die Vollversion Umgewandelt werden. Das Ganze ist selbstverst?lich kostenlos! Ein Ticket im Game Panel gen?und wir erledigen alles weitere…

 

 

L4D 2 (Demo) Preis: ab 12 EUR

 

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Jaggl - 2009-10-30 23:33:23

Americas Army 3.0.6 > Hotfix (Fixes some Browser issues Problems)!

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Hosters.at - Game News

Hosters.at - Americas Army News


Americas Army 3.0.6 > Hotfix (Fixes some Browser issues Problems)!

 

Der Patch ist wie immer im Game Panel unter Game Updates zu finden und kann ganz einfach per Mausklick installiert werden!

 

Solltet ihr einen Reinstall machen, braucht ihr nachher diesen Patch nicht mehr Installieren, der ist dann bereits mit dabei!

 


Info zum Patch:

Soeben wurde ein kleiner HotFix Released der einen Fehler im MBS Browser behebt.


Der HotFix ist hier downloadbar oder per Deplay Client bzw. Steam (Für Spieler):

 


Zusätzlich solltet ihr in eurer AA3Game\Config\DefaultGame.ini (Lokal am Rechner) das hier hinzufügen:


[OnlineSubsystemAA3.OnlineSubsystemAA3]
MBSQueryTimeoutMS=1000





Aktuelle AA3 Versions Nummer: 3.0.6.00_082809_Hotfix1
Mehr Infos zum Spiel: Americas Army 3
Quelle der News: Americas Army 3
Americas Army @ Wikipedia: AAO@Wiki

 

Americas Army 3.X und Americas Army 2.X Preise: ab 40 EUR

 

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Jaggl - 2009-09-25 22:28:46

Exciting new features for America’s Army 3 exclusively in the Deploy Client and Account Management Website (AMW)

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Hosters.at - Game News

Hosters.at - Americas Army News


Americas Army 3.0.6 > Exciting new features for America’s Army 3 exclusively in the Deploy Client and Account Management Website (AMW)!

 

We are pleased to announce the release of exciting new features available through the Account Management Website (AMW) and the Deploy Client. These features will allow you instant access to important information and tools to help you and your team plan each mission.

Unprecedented in Americas Army, the tools offered on AMW allow you to see maps in a whole new way and gain critical insight that will enhance your teams ability to dominate each challenge increasing your chances for success. Additionally, player personnel jacket information is now conveniently available directly from the Deploy Client which affords you valuable Intel about your opponents.

 

 

Heres a summary of some of these great new features:

 

Leaderboards:

The all new leaderboards display the top players in a wide variety of categories. Learn who the best of the best are with stats such as Highest Match Score, Accuracy, Objectives Completed and a whole lot more.

You can also filter this information to see just the lists you desire or select a specific Soldier. Clicking on a Soldiers name will call up that players personnel jacket allowing you to assess his or her strengths or weaknesses.

 

AMW: Combat Maps:

If youve ever looked at an atlas population map, then Combat Maps will be simple to understand. Simply put, Combat Maps display a small colored dot in the exact position where a player has been eliminated. The more densely colored an area of the map, the more players have been eliminated in that area.

Use this information to learn where most of the action occurs on a specific map - - - which routes are most favorable and which tend to offer the most resistance. Identify where the best places are to set up an ambush and when to make sure you move carefully under cover.

Studying these maps will allow you the best chance of successfully completing your mission by helping you to better understand the dynamics of each map. This brings us to the next feature...

 

AMW: Battle Planner:

Acting much like a whiteboard, the new Battle Planner allows you to draw directly on top down overview images of AA3 maps. Gone is the confusion of trying to tell a teammate to go to a particular corner of a specific building. With Battle Planner, you can draw the route right on the map for your teammate to see and execute.

Simply by clicking points onto the map overview you can draw routes for up to three different fire teams (Alpha, Bravo and Charlie). Each teams route appears in a different color. If you make a mistake, its simple to undo the last point in your route, or just clear the routes and start over.

But what good is your plan if your teammates cannot see it? Battle Planner handles this too by allowing you to email the plan to your squad. You can choose to type in each players email address manually or, even easier, select the player names from your MyAA3 buddy list.

 

Deploy Client: Personnel Jacket:

Every Soldiers statistics are right there at your fingertips. Access by the top most of the three gold buttons on Deploy (the one that looks like a graph) youll have your own detailed stats, as well as every other Americas Army players stats. At the click of a button, you can review things like:
• Soldier Advancement
• Training History
• Mission History
• Achievements
• Accuracy & Performance
Just type in your Soldier name, or the name of a player youd like to learn more about and these comprehensive stats are instantly available to you. Never enter battle again without knowing who youre up against!

 

Deploy Client: Server Browser:

Last but by no means not least is the all new Deploy Server Browser. This powerful tool allows you to see all AA3 servers available to you but it doesnt stop there. You can also filter your last with some handy drop down windows to find a server you like. Filter for things like Map Name, Player Count, Mission Type, and a whole lot more.

Clicking the middle of the three gold buttons (the one that looks like a globe) returns a pop up window with a complete list of all AA3 servers. Click anywhere along the row on a server reveals another pop up with every detail about that server. Its name, mission, game type, number of players, who those players are, and much more.

Clicking on a players name will call up yet another pop up with all the statistics for that player. You can even click on several playersnames to review all their stats at the same time.

Once you decide which server youd like to join, simply click on the server and then click the Join Server button. As long as you have your game client user name and password saved and set to automatically log in, youll be in the action in no time.

So fire up the all new Deploy Client and head over to AMW to check out all the terrific new AA3 features that are "Powered by Pragmatic" and get the edge youll need to ramp up your squads effectiveness to the next level!






Aktuelle AA3 Versions Nummer: 3.0.6.00_082809
Mehr Infos zum Spiel: Americas Army 3
Quelle der News: Americas Army 3
Americas Army @ Wikipedia: AAO@Wiki

 

Americas Army 3.X und Americas Army 2.X Preise: ab 40 EUR

 

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Jaggl - 2009-09-23 23:28:19

ArmA 2 - Patch 1.04

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Armed Assault 2 - Patch 1.04


ArmA 2 Patch 1.04 wurde soeben released! Alle Kunden können Ihren Game Server selber und ganz einfach auf die neue Version Patchen.


Der Patch ist wie immer im Game Panel unter Game Updates zu finden und kann ganz einfach per Mausklick installiert werden!

 

Solltet ihr einen Reinstall machen, braucht ihr nachher diesen Patch nicht mehr Installieren, der ist dann bereits mit dabei!

 

 

Changelog:

Major:

  • Mouse controls: Improved mouse handling and responsivness
  • Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
  • Sound: Fixed speed of sound simulation and other improvements
  • Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements

 

Engine:

  • New: Added mouse smoothing to game options.
  • New: Enabled multiple parameters for MP missions.
  • New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
  • New: Command line argument -cpuCount=NNN to override cpu count detection.
  • Improved: Mouse smoothing disabled for fast movement.
  • Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
  • Improved: Audio volume settings.
  • Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
  • Fixed: Autocoordination caused rudder oscillation in high speed flight.
  • Fixed: Crashes in VoN when many players were speaking simultaneously.
  • Fixed: Immortal freezed soldiers occured in MP.
  • Fixed: Broken kill scoring in MP (two points for unit kill).
  • Fixed: Input key actions are no longer active while chat mode.
  • Fixed: Diag_log used with long text argument caused crash.
  • Fixed: Mouse scrolling in diary.
  • Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
  • Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
  • Fixed: Time of day synchronized on client after connection to server.
  • Fixed: Speed of sound simulation.
  • Fixed: Fire from rifle distort sound.
  • Fixed: Crash by malformed input to a diag_log scripting function.
  • Fixed: Dark muzzle flash in some of the weapon optics.
  • Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
  • Fixed: Players are no longer forced to reconnect after MP Load on server.
  • Fixed: Bike rider can be no longer healed.
  • Fixed: Sometimes crew of a near vehicle was visible through the vehicle.

 

Missions:

  • Improved: Communication menu updated to work with the new menu systems.
  • Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
  • Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
  • Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
  • Fixed: Possible appearance of immortal non-player characters in campaign.
  • Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
  • Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
  • Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
  • Fixed: (Into the Storm) MP: Bad position of client players during converation.
  • Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
  • Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
  • Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
  • Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
  • Fixed: (Manhattan) Escort chopper often shot down.
  • Fixed: (Manhattan) Palyer stuck in the animation after first scene.
  • Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
  • Fixed: (Badlands) Non-fucntional ending in campaign scenario.
  • Fixed: (Missing in Action) Redundant random sentences from Razor.

 

Modules:

  • Improved: Ambient Civilians module caused lag in MP due to window lights.
  • Fixed: Undefined variables in Ambient Civilians module.
  • Fixed: High Command could behave strange when someone added his own display event handler.
  • Fixed: Wrong positions of objects/logics.
  • Fixed: Performance problems related to Animals module in MP.

 

Data:

  • Improved: Some of the vehicle HUDs now contain missing info.
  • Fixed: Alignment issues on several wrapper UI screens.

 

 

Für weitere Infos zum Game, einfach mal die Hersteller Seite Besuchen.


Patch Download : ArmA 2 Updates
Mehr Infos: ArmA 2
ArmA 2 Features: ArmA 2 - Features PDF
ArmA 2Facts and Figures: ArmA 2 - Facts and Figures PDF

 

Armed Assault 2 Preis: ab 15 EUR

 

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Jaggl - 2009-09-16 13:13:30

Americas Army 3.0.6 > Patch Release! (Version 3.0.6.00_082809)

Hosters.at - Gameserver, Voiceserver and more...
 

Hosters.at - Game News

Hosters.at - Americas Army News


Americas Army 3.0.6 > Patch Release!

 

AA3 Patch 3.0.6 wurde soeben released! Alle Kunden können Ihren Game Server selber und ganz einfach auf die neue Version Patchen.

Leider ist bei diesem Patch ein Kompletter Reinstall des Game Servers nötig. Also vorher alle Wichtigen Daten sichern.

 

 

Für Honorserver Kunden, sind diese Daten in der DefaultGame.ini besonders Wichtig, speziell jene beiden Zeilen:

 

sAuthServerUserName=Dein_User_Name
sAuthServerPassword=Dein_Passwort

 

Diese beiden Zeilen in der Konfiguration müssen nachher wieder Eingesetzt werden, damit der Server auch im Honor Modus rennt.





Release Notes:


Training:

    * Corrected error that sometimes resulted in hangs when starting
      training missions
    * Fixes single player sprint/dive failing to bring back weapon after
      grenade toss
    * Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it
      easier to understand when the player is doing it correctly
    * Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it
      disappears sooner so the reappearance of it on a second hit is more obvious
    * Addressed issue where firing rounds in AIT SDM early would prevent
      the player from completing AIT SDM
    * Fixes incorrect colors on correct/incorrect text on the CLS AAR
    * Fix for close menu and double menus in training levels
    * CLS AAR now shows the CLS achievement if earned
    * SDM AAR now correctly displays the hit location on the targets

 

 

Gameplay:

 

    * TS3 voice rules now work correctly after map rotation
    * Corrected issue where mission success wasn''''t reporting properly if
      you weren''''t alive at the end of the round
    * Restored incapacitated ROE handling so shooting incapacitated
      players again will give you ROE violations
    * Grenadier role fixed so the M83 smoke grenades will appear in the
      role selection screen
    * Medic treatments will work when victim is within a vault mantle
      volume without triggering the vault mantle action
    * Client will now cleanup old stat cache files on start up
    * Removes "player didn''''t play in round" server logging message
    * All grenades will now properly display for all class types
      appropriately
    * Fixes weapon vanishing when player crouch/slides after a grenade is
      thrown
    * Fix for going prone weapon vanishing after grenade toss
    * Setting "Brightness" now saves properly
    * Added numerous Server Browser enhancements for performance
    * Activates primary weapon after sprinting if player no longer has a
      weapon
    * Weapon is now unzoomed/lowered when changing weapons
    * Fixes touching M714 smoke round so it no longer gives impact damage
      if it has no velocity
    * Interrupted reloads now return to the previous weapon fire mode
    * Fixes issues related to loadout at spawn
    * Fixes leaning players not being able to be hit in the head
    * Fix for grenades incorrectly triggering overpressure effects
    * Rounds are now locked to 6 rounds plus an optional OT round. Final
      round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
    * Fixes issue in some AARs that were displaying the incorrect rank
    * Fix for being stuck in ACOG 4x zoom when using breath control
    * Fix for battle planner Area of Operations losing functionality in
      lower areas of map
    * M249 reload should be corrected for soft bag ammo
    * Fixed CLS treatment menu so it should always appear (when
      appropriate)
    * Players will no longer be kicked for an "Early ROE Kick" when
      killing an enemy player in the "early roe kick" period at the start of the round
    * Adds logging of PB kick messages to AA3Launch.log on the client and
      modifies message box to reference log file
    * Potential fix for SL''''s (or VIP) not properly spawning when the
      Alpha fire team leader (who SL/VIP are typically part of) choose the non-default spawn location
    * Fix for enemy secured count not being included with enemy confirmed
      in Mission AAR
    * Fix in settings -> interface -> chat box for players choosing a
      message type that is already used in another area so now they switch locations
    * Multiple fixes to interrupting weapon reloads. Interrupted reloads
      should no longer allow you to fire while reloading or meleeing
    * Fixed graphical glitches where the reload animation would continue
      to play even after cancelled, or where the m249 bullet chain would become detached after an interrupt
    * Fixed killing self with grenade so it no longer sends you to
      Leavenworth or gives you ROE violations (although damage to teammates will still generate ROE)
    * Corrected first deployment cinematic
    * Fixes for enemy neutralized per round counter(and other round
      counters) not resetting every round
    * Kill/Death Ratio UI display now rounded to the nearest tenth
    * Fix for quick weapon swap inconsistency
    * Soldiers incapacitated with raised sights now lower their sights
      prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated
    * Preplanner objective buttons should no longer be off the edge and
      not be able to be clicked
    * Melee and M320 incapacitations should now count correctly
    * Radial menus should no longer interrupt firing until they fade in
    * Fix for VIP being incapacitated with no live teammates not awarding
      objective points as well as mission ending
    * Fix for melee working through walls if enemy soldier up against
      opposite side of wall
    * Modified appearance of CTT background
    * Fix for players being pushed to wrong walk speed state after
      transitioning between raised sights up and sprinting. Now restores previous state correctly
    * You can now use the middle mouse button for reloads and mouse
      button input is cleared when the radial menu appears
    * Fix for VIP who is incapacitated and then later secured or
      confirmed not triggering the VIP victory
    * Fixes door sounds to work in multiplayer
    * Fix for end of round AAR not always showing the correct winning
      action player
    * Fix for TAH briefing not having correct text
    * Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
    * Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier''''s arm intersecting with the ammo case/softbag
    * Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
    * Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)

 

 

Stats & UI:

 

    * Rank display corrected
    * Fixes advanced rifleman related achievements so SL''''s and FTL''''s are
      considered advanced rifleman and can earn the achievements
    * Fixes maximum length of player or soldier name issues
    * Adjusted the soldier overview statistics
    * Fixes exploit relating to disabling fog by disabling
      FloatingPointRenderTargets in the INI
    * Stick to the plan achievement fixed
    * Soldier achievements should never overflow the maximum actions
      required to earn an achievement in the Achievements UI
    * Several achievement rules corrected
    * Corrects Advancement Points not being awarded properly for
      completing training missions
    * Adds messaging when achievements are earned on server without
      enough players
    * V for Victory scoring rules corrected
    * Account linking should now work
    * Account settings page now has very brief instructions on using the
      "unit information" (clan) tag field
    * Account settings should no longer show old information if player
      logs out and then creates a new account or logs in with a different account
    * Login button should once again be highlighted
    * Video Settings resolution selection should work better now
      (drop-down controls were replaced with better controls)
    * Map vote functionality restored
    * Vote kick UI now has room for all player names
    * Fixes for when vote kick target leaves server - - the vote kick option
      now fades out
    * Settings UI: Modified the way the Accept and Cancel buttons
      highlight and change state to avoid player confusion
    * Settings UI: Resolution adjustment for 4:3 ratios now work properly
    * Fixed several menu issues that could result in locking movement
      (or not locking movement)
    * Vanishing angled brackets (greater than/less than symbols) no
      longer hide the players name
    * Support for joining a server from the aa3game.exe command line (use
      format "+connect <IP Address>" and optional "+password <password>").
You will still need to log into the game but immediately after logging in you will join the specified server
    * UI corrections to several Army information pages
    * Fixes several Mission Completed scoring rules which will now allow
      the various distinguished role achievements to function properly
    * Fix for group handling logic so players in multiple groups have
      their groups prioritized
    * Added message sent to all players if 3 or fewer players are on
      teams so they know scoring won''''t count
    * Fix for account settings profile update data saving/updating so
      that you can navigate away from and back to the menu and see your changes without having to login again

 

 

Missions:

 

    * VIP standard loadout on Impact now has the correct number of
      magazines
    * TAH volume on Impact can no longer be taken from below the building
    * Impact now has a moving Firescout
    * Fixed Impact level exploit where players could prone/crouch their way out of world
    * Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level *Fixed Collision problem with not being able to shoot through fence in Ranch barn

 

 

Admin & Misc:

    * In game IRC now sends the game version in the link
    * Several support and community page links corrected
    * New Authentication SDK with several fixes
    * New MBS SDK with several fixes and performance improvements
    * Fix for the PB kick when the player has PB intentionally disabled
      corrupting the player count on the server
    * Updated the OpenAL DLL''''s included with the game to the latest from
      Creative
    * Fix for Alt-Tab crash when using Vista (or DX9 in general)
    * Fix for performing radial menu action leaving left mouse button in
      pressed state
    * Admin communications console commands should now work correctly
    * Server admins can no longer pick a team and no longer appear in the
      team select list
    * Administrators no longer need to enter the GamePassword on locked
      servers if they use the correct AdminPW
    * AdminRemovePlayerAdmin response message corrected






Aktuelle AA3 Versions Nummer: 3.0.6.00_082809
Mehr Infos: Americas Army 3
Americas Army @ Wikipedia: AAO@Wiki

 

Americas Army 3.X und Americas Army 2.X Preise: ab 40 EUR

 

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Jaggl - 2009-09-15 00:00:17

BF 2 - Patch 1.5 > Out now!!!

Hosters.at - Gameserver, Voiceserver and more...
 

Hosters.at - Game News

Battlefield 2 - Patch 1.5 >Out now!!!

 

JA! Es ist soweit, das Warten hat ein Ende. Ab sofort können alle Hosters.at Kunden ganz einfach per Game Panel (www.gamepanel.hosters.at) Ihren Server auf die Aktuelle Version 1.5 Umstellen.

 

 

Achtung!!! Alle Server müssen bis spätestens 6.9.2009 auf die neue Version Umgestellt sein. Sonst schaltet EA die Ranked Lizenz auf den noch nicht gepatchten Servern ab!

 


Es gibt 2 Möglichkeiten das Ganze zu erledigen:

 

  • 1) Per Game Updates im Game Panel. Das ist die Beste Möglichkeit, weil durch diese Methode keine Daten und Einstellungen verlorengehen. Einfach installieren, und abwarten bis die Installation durchgelaufen ist. Das kann etwas Zeit in Anspruch nehmen, also bitte etwas Geduld!

 

  • 2) Einen Kompletten Reinstall des Servers. Das geht auch wieder per Game Panel. Dort einfach auf Reinstall Klicken und Hostanme (Servername) und Rcon Passwort (Admin Passwort) eingeben und auf Continue klicken.

 

 

EA Offizielle News und Release Notes: Hier Klicken!

 

Battlefield EA Ranked Preis: ab 53 EUR
Battlefield Unranked Preis: ab 15 EUR

 

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Jaggl - 2009-09-14 23:55:34

Left 4 Dead > Jetzt mit bis zu 18 Game Slots!

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Hosters.at - Game News

Half Life 2 - Left 4 Dead > Jetzt mit bis zu 18 Game Slots!

 

Ja! Dank einem Mod ist es möglich L4D mit bis zu 18 Slots bei uns zu Bestellen. Also auf was wartet Ihr noch? Auf zur Bestellseite!

 

 

L4D Preis: ab 12 EUR

 

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Jaggl - 2009-09-14 23:55:23

Black Ops Mercenaries SF (BOMSF)-> Mod f?attlefield 2

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Hosters.at - Game News

Hosters.at - Battlefield 2 News


Black Ops Mercenaries SF (BOMSF)-> Mod f?attlefield 2

 

Der Mod Black Ops Mercenaries SF (BOMSF) steht ab sofort für alle Battlefield 2 (FMR Ranked und EA Ranked) Kunden im Game Panel unter Game Mods zur Verfügung.

 

Ein EA Ranking ist mit diesem Mod nicht möglich, man kann aber jederzeit zum EA Ranking per Command Line Changer zurückwechseln!

 

 

Battlefield FMR Ranked Preis: ab 20 EUR
Battlefield EA Ranked Preis: ab 53 EUR

 

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jaggl@hosters.at - 2009-09-14 23:55:18

Battlefield 2 Update v1.50 is almost here!

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Hosters.at - Game News

Hosters.at - Battlefield 2 News


Battlefield 2 Update v1.50 is almost here!

 

Server providers around the world will have access to the client file so find your closest host for best download speeds. To install Battlefield 2 Update v1.50 you must have Battlefield 2 updated to version 1.41 or Battlefield 2 Complete Collection from EA Store installed. Thank you to all of the EAUK Forums (http://forums.electronicarts.co.uk/battlefield-2) members who have given feedback and requests during the development of this update. The full change log for Update 1.50 is as follows:

 

 

Features

Gameplay Tweaks

Bug Fixes

- Additional support for Windows Vista.

- Changes made to both the J10 and F35B to make them more balanced.

- Fixed the issue where picking up a players kit would cause CTD

- Added Highway Tampa as a required map.

- AA targeting tweaked to make it more effective.

- Updated BF2OpenAL.dll from version 1.1.1.0 to version 2.1.8.1

- Added a new map called Operation Blue Pearl.

- Added checks to prevent "runway grieving".

- Updated ch_gas_station collision mesh on Dragon Valley to be consistent with other gas station buildings

- Added Euro Force and Armored Fury as free to play content for all Battlefield 2 players.

- Various changes made to prevent cheating.

- Fixed the issue where MEC artillery piece on Operation Clean Sweep changes to the USMCs control when they capture the Airfield flag

- Added Widescreen support

- Tweaked the hit detection, hits will be more accurate to the model.

- Updated the Challenger2 HUD to show the correct icon instead of the M1A2 HUD icon

- Allowed BF2.exe to use more than 2Gb RAM

- Occasional connection drops after being on a server a couple of minutes - Fixed

- Changed a PLA FAV to MEC FAV on Road to Jalalabad

- Added support for the Novint Falcon controller (http://www.novint.com).

- Prevented use of mouse wheel to provide speed boost to vehicles

- Tweaked the artillery respawn time on Dragon Valley for to 360 seconds as other artillery uses

- Prevented use of mouse wheel to exploit parachutes

- Included a delay after weapon switch for the Bizon (PP-19) to 0.666

- Players can now pass claymores by going prone

- Updated the F35Bs lock delay to 1 second instead of 1.5 seconds to match other aircraft

- Update the HUD on TV Guided missiles to increase visibility on maps like Dragon Valley

- Changed the Humvee camo on Taraba Quarry to be the correct design

- Added Battlefield 2142 style prone deviation (going prone will now cause reduced accuracy for a brief period)

- Increased the splash damage of the UH-60 (Black Hawk) guns from 0.25 to 1.5

- Updated the G36E HUD to react the same as other weapons during sprint

 

 

 

Quelle: Hier Klicken

 

Battlefield EA Ranked Preis: ab 53 EUR
Battlefield Unranked Preis: ab 15 EUR

 

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Jaggl - 2009-09-14 23:55:13

Armed Assault 2 - Patch 1.03

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Hosters.at - Game News

Armed Assault 2 - Patch 1.03


ArmA 2 Patch 1.03 wurde soeben released! Alle Kunden können Ihren Game Server selber und ganz einfach auf die neue Version Patchen.


Aufgrund der Größe der changed Files, müssen alle Kunden leider einen Kompletten Reinstall vom Game Server machen. Evtl. vorher die Server Konfiguration sichern.

 

 

CHANGELOG:
----------

Engine
------

* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: better handling of gravitation for shots (esp. for grenades)
* Improved: Building destruction
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Hotfix: Players are forced to reconnect after MP Load on server.
* Fixed: no particles effect when hit object with destructNo
* Fixed: grenade could destroy a building just by impact
* Fixed: grenades may explode only on the final impact
* Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
* Fixed: missiles should pass through vegetation
* Fixed: Player connected to loaded game was sometimes frozen.
* Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
* Fixed: Possible crash with laser designator active.
* Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
* Fixed: Infinite looping of commands ''''Stop'''' in radio.
* Fixed: Leaning ''''limits'''' do not work in TrackIR.
* Fixed: Clients were often endlessly stuck in ''''Receiving...'''' window after MP Load.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor - civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player''''s tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning ''''limits'''' did not work with TrackIR
* Fixed: MP client frozen in Receiving... screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign

 

---------
Missions
---------

* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
* Improved: autosave logic to not save when it was not safe
* Improved: Eye for an Eye in Scenarios

 

---------
Modules
---------
* Fixed: Warfare fast travel on clients was not using logistic values
* Fixed: Warfare money sending
* Fixed: Warfare HQ multiple reports
* Fixed: First-Aid: Action module caused healing scripts to run twice
* Fixed: Supply drop not ending (wrong vehicle class)
* New: First-Aid modules work with respawn
* New: First-Aid ability to stop healing
* New: Added ability to add Support Requests that do not expire.
* Improved: First-Aid modules more robust and faster
* Improved: Better support for side Resistance in SOM / ACM.

 

---------
Data
---------

* Fixed: Invisible driver in UAZ (MG and GL)
* Fixed: AI soldiers were able to hear extremely well
* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus

 

 

Für weitere Infos zum Game, einfach mal die Hersteller Seite Besuchen.


Mehr Infos: ArmA 2
ArmA 2 Features: ArmA 2 - Features PDF
ArmA 2Facts and Figures: ArmA 2 - Facts and Figures PDF

 

Armed Assault 2 Preis: ab 15 EUR

 

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Jaggl - 2009-09-14 23:55:08

Call of Duty 5 - World at War > Patch 1.5

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Hosters.at - Game News

Hosters.at - Call Of Duty - World at War News


Call of Duty 5 - World at War -> Patch 1.5

 

Heute Nacht wurde der Patch 1.5 released für Call of Duty:World at War !

Release Notes:

* CO-OP hosts can now kick players from their lobby
* Improved dog spawning in MP
* Addressed an issue with Zombie pathing
* Fixed an instance of the player model displaying incorrectly
* Some unhandled exception errors have been addressed
* Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
* Added support for CODTV
* “cg_DrawFPS 1” now only displays FPS and cg ms/frame
* Added RCon command “teamstatus” to display players’ team information

Additionally, the following Modding items have been addressed – modders take note:

* Mods: Added joinsquad script function
* Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
* Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
* Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
* Mods: Increased the amount of mods displayable in the Mods menu
* Mods: Fixed a crash related to the mod.arena file

 

COD 5 Preis: ab 15 EUR

 

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Jaggl - 2009-09-14 23:55:03

Americas Army 3.0.5 > Patch Release!

Hosters.at - Gameserver, Voiceserver and more...
 

Hosters.at - Game News

Hosters.at - Americas Army News


Americas Army 3.0.5 > Patch Release!

 

AA3 Patch 3.0.5 wurde soeben released! Alle Kunden können Ihren Game Server selber und ganz einfach auf die neue Version Patchen.

Der Patch ist wie immer im Game Panel unter Game Updates zu finden und kann ganz einfach per Mausklick installiert werden!

 

Solltet ihr einen Reinstall machen, braucht ihr nachher diesen Patch nicht mehr Installieren, der ist dann bereits mit dabei!


Release Notes:

• More messaging when unable to connect to server for particular circumstances like full servers, etc.
• More enhancements to PunkBuster implementation.
• Adds in switching viewpoints during pb validation and adds in messaging to let player know something is happening.
• Streamlined the server connect
• Adjusted the ftmp cleanup logic so it works properly on the server.
• New Auth SDK that fixes MBS query issues, several crashes, and memory leaks.
• Better feedback to players kicked from training due to not being qualified.
• Fixes to player count in Internet Browser
• Fix for hud decrementing frag grenade round display when 320 ammo types are switched.
• Frag grenade loadout fixes
• Cleanup of client stat file on startup so bad stats won''t hang players joining training.
• Removes "player didn''t play in round" debugging message from logs
• Fixes accessed nones caused by mission lost statistics when player isn''t alive at end of round
• Adjustments to clan tag support to allow use of a prefix (+ is add it as a suffix, - add as prefix, and anything else uses the "of xxx" format from 3.0.4).
• Prevent going prone while tossing a grenade
• Report full server to user message and bad/wrong password to user in message box after being kicked from server
• Adds in ability to left click on a server in MBS and have its information updated if it hasn''t been updated recently (in last 10 minutes).
• Adds new message box if the connection times-out so user knows what happens if they step away and the client fails to connect to the server.
• Added pbsetup and a simple batch wrapper to call necessary commands to setup a system for using PB (Binaries\pbsetup_help.bat).



Aktuelle AA3 Versions Nummer: 3.0.5.02_070809
Mehr Infos: Americas Army 3
Americas Army @ Wikipedia: AAO@Wiki

 

Americas Army 3.X und Americas Army 2.X Preise: ab 40 EUR

 

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Jaggl - 2009-09-14 23:54:59

Americas Army 3.0 - Patch 3 out Now!

Hosters.at - Gameserver, Voiceserver and more...
 

Hosters.at - Game News

Hosters.at - Americas Army News


Americas Army 3.0 > Patch 3 Release!

 

AA3 Patch 3 wurde soeben released! Alle Kunden können Ihren Game Server selber und ganz einfach auf die neue Version Patchen.

Der Patch ist wie immer im Game Panel unter Game Updates zu finden und kann ganz einfach per Mausklick installiert werden!

Da ihr aber hier bei Hosters.at seid, haben wir bereits alle AA3 Server auf die aktuelle Version gepatched! Ihr braucht also nichts mehr machen ausser Zocken ... !!!




Release Notes:

* Improved console help
* Added Clan support. Add clan tag in Account Settings. You must change information while in single player mode for now.
* Admin VOIP Improvements
* New "version" console command to see the current version
* Server browser performance improvements
* Fixes joining password protected servers so it no longer selects the server underneath the mouse cursor when clicking on the "Join" button in the password entry dialog.
* Fix for settings menu improperly closing when ESC pressed and leaving the player stuck with no UI and limited control
* Mission generation optimizations
* Fixed issue with logging into game servers that sometimes used another player''s soldier profile.
* New TS3 SDK integrated
* Improves how server manages authentication objects
* Fixes issue with players being added to the scoring system not having all of their scoring data written.
* Fixes issue where players not logged into MBS were being logged out if they left the server prior to authenticating
* M320 grenade attaching issue resolved.
* Dedicated server title bar now shows mission and player details
* Fixes the "Waiting for other players" UI so it now appears again.
* Removes some server logging
* Increased communications handling to support when all players use heavy load outs. This may correct many instances where players didn''t spawn correctly or get the correct load out.
* Fixes the M320 getting an extra round of ammo
* Fixes the Account Settings password changing not working properly
* Fixes the IRC link not working
* Fixes the displayed mission type (assault/defense/etc.) shown in the battle planner so it displays properly after side-swapping



Aktuelle AA3 Versions Nummer: 3.0.0.02_062909
Mehr Infos: Americas Army 3
Americas Army @ Wikipedia: AAO@Wiki

 

Americas Army 3.X und Americas Army 2.X Preise: ab 40 EUR

 

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Jaggl - 2009-07-03 21:22:18

Americas Army 3.0 - Patch 2 out Now!

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Hosters.at - Game News

Hosters.at - Americas Army News


Americas Army 3.0 > Patch 2 Release!

 

AA3 Patch 2 wurde soeben released! Alle Kunden können Ihren Game Server selber und ganz einfach auf die neue Version Patchen.

Der Patch ist wie immer im Game Panel unter Game Updates zu finden und kann ganz einfach per Mausklick installiert werden!




Release Notes:

* Removes Password from AA3Launch.log
* Fix for MBS not working after server travels to a new map
* Fixes TeamReady in Mission Preplanning
* Updated authentication SDK to improve reliability and performance.
* Fix for freezing on training mission load
* Improved performance on loading maps/training missions
* Fixed several small memory leaks
* Fixed performance issue with server that caused it to load UI elements into the server (where they aren''t needed) and thus use up additional CPU and memory.
* Modified training authentication so it is more efficient
* Modified AMD negative delta time exception handling so it no longer stops the server or client, just logs the event.
* Fixed admin add player admin
* Fixed admin kicking of players. Now works properly with soldier name and has optional kick by player ID
* Adds new AdminListPlayers to get list of players and their player ID''s
* Removes most of the server log spam, especially that tied to missions and mission setup and ROE.
* Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE
* You can now strafe on ladders so you don''t get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x
* Modified program startup to clear out any old ATS temporary files.
* Improved scoring messaging support for training missions
* Fixes several scoring issues
* Optimizes more of the authentication code and adds better exception handling in it.
* Adjusts STS (stats) integration to better detect invalid objects to avoid crashes.
* Fixes issues with single player stats not correctly initializing all of the time
* Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")
* Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so count won''t exceed max players)
* Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)
* Adjusts the close menu logic to always close properly so double menus should no longer happen




Aktuelle AA3 Versions Nummer: 3.0.0.02_062309
Mehr Infos: Americas Army 3
Americas Army @ Wikipedia: AAO@Wiki

 

Americas Army 3.X und Americas Army 2.X Preise: ab 40 EUR

 

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Jaggl - 2009-06-25 07:59:17

Americas Army 3.0 - Patch 1 out Now!

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Hosters.at - Americas Army News


Americas Army 3.0 > Patch 1 Release!

 

AA3 Patch 1 wurde soeben released! Die Game Server werden in wenigen Augenblicken von uns auf den neuen Patch Umgestellt!


Mehr Infos: Americas Army 3
Americas Army @ Wikipedia: AAO@Wiki

 

Americas Army 3.X und Americas Army 2.X Preise: ab 40 EUR

 

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Jaggl - 2009-06-20 01:29:28

Americas Army 3.0 - Patch is Comming!

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Hosters.at - Game News

Hosters.at - Americas Army News


Americas Army 3.0 > Patch is on the Way!

 

Wie uns die Army bzw. Pragmatic gerade per Mail mitgeteilt hat, wird voraussichtlich noch dieses Wochenende ein Patch folgen um diverse Bugs zu Fixen.

 

Noch eine kurze Info für alle Kunden die ihren Server schon umgestellt haben:

Wir warten leider noch immer auf die Honor Lizenzen für AA3, Pragmatic Arbeitet mit Hochdruck daran alle Anfragen von Umstellungen abzuarbeiten, dies kann leider noch etwas Zeit in Anspruch nehmen. Wir bitten um noch um etwas Geduld.


Mehr Infos: Americas Army 3
Americas Army @ Wikipedia: AAO@Wiki

 

Americas Army 3.X und Americas Army 2.X Preise: ab 40 EUR

 

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Jaggl - 2009-06-19 19:36:18

Americas Army 3.0 - Goes Live!

Hosters.at - Gameserver, Voiceserver and more...
 

Hosters.at - Game News

Hosters.at - Americas Army News


Americas Army 3.0 Game Server- ab sofort auch bei Hosters.at


Jaaaaaa! Es ist soweit! Ab heute wird Americas Army 3.0 Offiziell Released! Das Spiel ist natürlich weiterhin Kostenlos!

Hosters.at ist natürlich auch mit von der Partie und wird euch wie schon bei der AAO Version 2.5, 2.6 und 2.8.5 mit den besten Honor Servern versorgen!

Trotz Finanzkrise bleiben die Honor Server Preise gleich wie bei der alten Americas Army Version 2.8.5 (die auch noch weiterhin zur Verfügung steht, sowie auch noch ältere Versionen speziell für MAC Gamer!)

 

Das Umstellen auf die neue AA 3.0 Version ist jederzeit Möglich, ein Ticket im Game Panel www.gamepanel.hosters.at genügt und der Server wird umgestellt! Durch die Umstellungen gehen ALLE Daten Verloren, da es nicht anders Möglich ist. Die Konfigs von den älteren AAO Versionen sind nicht mehr verwendbar, da Americas Army 3.0 auf der neuen Unreal Engine 3 basiert!

Zurzeit ist das Umstellen nur in eine Richtung möglich also von der alten AAO Version zur neuen, da wir erst mal den Ansturm Bewältigen müssen und die ganzen Server auf die neue AAO Version ugraden (natürlich nur falls Erwünscht!).

 

Geplant ist zu einem Späteren Zeitpunkt auch ein Switch Server also auf Wunsch alle Americas Army Versionen die wir Anbieten in einem Produkt, dieses Produkt wird aber auch etwas Teurer sein, da 2 Honor Lizenzen Benötigt werden. Genaue Preise stehen aber noch nicht fest.

 

Also dann happy Fragging...Hoahhhhh! Die Umstellung kann Beginnen!


Mehr Infos: Americas Army 3
Americas Army @ Wikipedia: AAO@Wiki

 

Americas Army 3.X und Americas Army 2.X Preise: ab 40 EUR

 

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Jaggl - 2009-06-17 20:06:03

Neu bei Hosters.at - Das Knaller Game > Armed Assault 2 und das noch Super Günstig!

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Hosters.at - Game News

Armed Assault 2 Game Server- ab sofort auch bei Hosters.at


ArmA 2 is latest military simulation game for PC DVD-ROM and next generation consoles from Bohemia Interactive.

ArmA 2 is set in the near future, in a fictional post soviet country called Chernarus. Players will be sent as members of a United States Marine Corps Force Recon squad to this country to prevent further civilian casualties and ensure ongoing stability there.

ArmA 2 is based on the latest generation technology, offering large–scale game world, authentic and extremely detailed modern units, weapons, vehicles and environments, challenging single player and vast array of multiplayer options.

 

Für weitere Infos zum Game, einfach mal die Hersteller Seite Besuchen.


Mehr Infos: ArmA 2
ArmA 2 Features: ArmA 2 - Features PDF
ArmA 2Facts and Figures: ArmA 2 - Facts and Figures PDF

 

Armed Assault 2 Preis: ab 15 EUR

 

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Jaggl - 2009-06-08 22:34:20

Killing Floor Game Server- ab sofort auch bei Hosters.at

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Hosters.at - Game News

Killing Floor Game Server- ab sofort auch bei Hosters.at


Für weitere Infos zum Game, einfach mal die Hersteller Seite Besuchen.


 

Mehr Infos Killingfloor.net

 

KillingFloor Preis: ab 12 EUR

 

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Jaggl - 2009-06-08 22:29:17

Murmur / Muble - ab sofort bei Hosters.at

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Hosters.at @ Murmur / Muble



Hosters.at - New Game

Murmur / Mumble ab sofort bei Hosters.at

 

Auszug aus Wikipedia:

Mumble ist eine freie Sprachkonferenzsoftware, die sich wegen niedriger Latenzzeit und guter Audioqualit?vor allem f?en Einsatz mit Computerspielen eignet. Es ist insofern mit dem propriet?n TeamSpeak vergleichbar, das ein ?liches Anwendungsfeld hat

Bestandskunden können natürlich gerne von Teamspeak auf Murmur / Muble umsteigen. Ein Ticket im Billing System (www.billing.hosters.at) genügt.

 

Mehr Infos zur Teamspeak Alternative: Murmur / Muble

 

Murmur / Muble: ab 4,10 EUR

 

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Direkter Link zum Produkt

Jaggl - 2009-05-14 23:58:52

Battflefield 2 ® - Anti Hack Daemon - BF2AHD

Hosters.at - Gameserver, Voiceserver and more...
 

Battlefield 2 ® - Anti Hack Daemon - Hosters.a @ Beta Testert



Hosters.at - New Game

Battflefield 2 ® - Anti Hack Daemon - BF2AHD


Hosters.at in Zusammenarbeit mit BF2AHA testest gerade die Windows Version vom beliebten Anti Hack Daemon BF2AHA für Battlefield 2 ®.

Alle unsere BF2 Kunden können diesen Daemon ab sofort auch verwenden, ein kurzes Ticket im Game Panel genügt. Dem Kunden entstehen dadurch keine weiteren Kosten!


 

Mehr Infos zu BF2AHD: Battlefield 2 ® - Anti Hack Daemon

 

Battlfield 2 ® - Ranked Server: ab 53 EUR

 

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Jaggl - 2009-05-09 10:18:23

Americas Army 2.8.5 - Goes Live!

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Hosters.at - Game News



Hosters.at - New Game

Americas Army 2.8.5


Americas Army: Special Forces (Overmatch) v2.8.5
We are proud to present another America’s Army release. This release includes ES2 updates to three classic maps, SF Courtyard, SF Hospital, and Urban Assault. The maps have been updated with additional ES2 objects to discover and report. ES2 Bridge is an updated version of the popular Bridge Crossing map with new gameplay elements added such as ES2 objects with new types of intelligence functionality. The new functionality includes unlocking access to a new path under the bridge, and supplying intelligence on enemy positions. We’ve also added improvements to the civilian AI within ES2 Border to have the AI react in a more realistic manner. Lock and load, it’s time to go to work!


Mehr Informationen

Download über Americas Army Deploy Client

 

Americas Army Preis: ab 40 EUR

 

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Jaggl - 2009-04-30 21:17:33

Americas Army 2.8.5

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Hosters.at - Game News



Hosters.at - New Game

Americas Army 2.8.5


America''s Army: Special Forces (Overmatch) v2.8.5
We are proud to present another America’s Army release. This release includes ES2 updates to three classic maps, SF Courtyard, SF Hospital, and Urban Assault. The maps have been updated with additional ES2 objects to discover and report. ES2 Bridge is an updated version of the popular Bridge Crossing map with new gameplay elements added such as ES2 objects with new types of intelligence functionality. The new functionality includes unlocking access to a new path under the bridge, and supplying intelligence on enemy positions. We’ve also added improvements to the civilian AI within ES2 Border to have the AI react in a more realistic manner. Lock and load, it’s time to go to work!


Updated Missions


Urban Assault
A coalition convoy was raided and the cargo was stolen. It has been confirmed that the insurgents and the cargo are based in a residential area of the city. Due to the dense urban nature of the area it will be necessary to do a house by house assault on foot.  Observe and report any suspicious objects or activities using ES2 training. Use appropriate force against positively identified enemy combatants only. Minimize damage to local infrastructure.

Hospital Rescue
Following an ambush by enemy forces, a wounded Resistance leader escaped to a neutral hospital for treatment of his wounds. The leader is a critical member of the Resistance government within Unconventional Warfare Area of operations (UWAO) JAZZ. Observe and report any suspicious objects or activities using ES2 training. Be advised civilian hospital employees may be present in contested area. Use appropriate force against positively identified enemy combatants only. Minimize damage to local infrastructure.

Courtyard
Intelligence reports that an illegal arms dealer is planning to transfer stolen top secret material to an agent of a known terrorist organization. Location of sensitive material is only known to be located in vicinity C94M98A04. Reports confirm that there are willing informants who know the exact whereabouts of the sensitive material. Observe and report any suspicious objects or activities using ES2 training. Use appropriate force against positively identified enemy combatants only. Minimize damage to local infrastructure.

Bridge Crossing
Enemy forces masquerading as refugees have ambushed the US forces defending abridge at grid WS663429. Your force returning from patrol is now on the hostile side of the bridge, and must link up with your company headquarters to pass along time-sensitive information. Observe and report any suspicious objects or activities using ES2 training. Use any intelligence found to help achieve success of the mission and minimize casualties. Use appropriate force against positively identified enemy combatants only. Minimize damage to local infrastructure.

UPDATES
AI Improvements

Improvements have been made to the civilian AI with regard to use of cover, running from grenade, gunfire. etc.

Bug Fixes

As always we have addressed a number of bugs in this release. A complete list of bug fixes appears below in the v2.8.5 readme.

 

Mehr Informationen

 

Americas Army Preis: ab 40 EUR

 

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Jaggl - 2009-04-25 20:34:31

Hosters.at - Frohe Ostern!

Hosters.at - Gameserver, Voiceserver and more...
 

Hosters.at - Frohe Ostern!

 
Jaggl - 2009-04-05 20:57:14

Americas Army 3 Preview

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Hosters.at - New Game

Americas Army 3 Preview


Americas Army first splashed onto the scene in the summer of 2002, garnering most of its attention because it was a free game aimed getting people more interested in the U.S. Army, specifically joining it. Now, seven years later, the game seems to be coming into its own as more a game than a recruitment tool.


What It Is
Americas Army 3 is the latest iteration of the video game marketing tool developed by the U.S. Army. This latest version of the first-person shooter was built using the Unreal Engine 3 and is packed with more graphic and audio fidelity as well as overhauled stat-tracking, customization and plenty of new bells and whistles. And its free.


What We Saw
I played a couple of matches with three of the developers in a single level of the first-person shooter on The Bridge level. The matches were two versus two and consisted of me dying... lots. I did manage to bag one of them when they tried to sneak up behind me and punk me with a rifle butt to the head.


How Far Along Is it?
I played a beta build of the game, which is slated to come out sometime this year. The developers pointed out that they were still working on polish and things like collision detection.


What Needs Improvement?
Collision Detection: This build is still far from done. While the mechanics are all there, the graphics tend to jitter around too much and collision detection is still quite an issue, with soldiers jutting out a odd angles when crouching near or lying on cover or rubble.
Vaulting: You can only vault objects if you get a running start. Understandable for higher hindrances, but a knee-high fence or rubble shouldnt require backtracking to pick up the speed to get over something.
Ladders: Hopefully this is an issue with collision, because trying to latch onto and then climb up a ladder was a mess, often leading to you scampering against a wall before you could get started or falling from a few feet up.
Polish: The graphics dont pop as much as Id like. Theres still some work needed to make the game compare favorably to the likes of Gears of War 2 or the latest Call of Duty games.


What Needs to Stay the Same?
The Sound: The America Army 3s development team went to extraordinary levels to capture realistic sound. And not just gun shots, but far more importantly the accurate noise of a round passing near your head. You can tell, while playing the game, just how close someone is getting to hitting you just by the sound of the bullet passing by. From pops, to whizzes, the realistic sound effects adds another layer to tactics and makes suppressive fire all the more effective.
Healing: While you can go through training courses to improve your ability to heal other players on the battlefield, all players automatically have some ability to do so. But its not an easy thing to do. To heal an incapacitated player you need to read check their injuries and select the correct treatment among the four listed to heal them. Once they are up and on their feet you need to heal them a second time to reduce the damage done by injuries. Shots to the chest or arms, for instance, slow reloading, while shots to the legs or lower body, slow a player down.
Realism: This is a shooter made by people who work for the Army, you can bet that they get the details, the minutia dead-on. Weapons are accurately modeled after the real thing. The movements are captured from real soldiers, the situations, while all taking place in a fictitious war in a fictitious country, are all based on real tactics. In that sense it doesnt get any more real.
Detailed Scoring System: In the original game you only had to worry about honor, building it to rank up. In this latest version the game tracks seven different Army values and uses all of them to award points which go toward ranking. When players stick together, those points are shared out between them. On top of the scoring and ranking system, the game now also supports achievements, badges and ribbons.
Damage Modeling: This latest Amercias Army breaks the human body down into 16 sections, each of which can take damage and cause different harm to a player. Bullets are tracked in real time and can deflect as they go through different surfaces, they can also ricochet realistically causing injuries. Grenades, when they explode, not only spew ricocheting fragments, but also can kill or stun by sheer concussion.
Movement: Player movement is based on their load out, the more they carry the slower they move. Soldiers can slide into a dive from a run, slide to a crouch. They can lean standing, squatting or laying and, finally, they can melee attack with their rifle.
Pre-Battle Management: Before every encounter players are dropped into a top-down map where they can use markers and routes to discuss tactics and assign tactics, pushing gamers to think more about movement than about running and gunning.


Final Thoughts
Aside from some of the cosmetic issues, Americas Army 3 is shaping up to be quite a solid shooter. The developers listened to their fans and tried to create a game that answered all of the issues of their first two outings. Add the amazing sound, the details of ricochet too the versatile Unreal Engine 3 graphics and you have a game with enormous potential.

 

Quelle

 

Americas Army Preis: ab 40 EUR

 

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Jaggl - 2009-03-25 13:35:32

Call of Duty 5 - World at War --> Patch 1.3

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Hosters.at - New Game

Call of Duty 5 - World at War -> Patch 1.3


Heute Nacht wurde der Patch 1.3 released für Call of Duty:World at War !

Release Notes:

* /record and /demo enabled in MP.
* Server Log File improvements, including:
o Team Names on Kill loglines.
o Round Win and Loss.
o Timestamps.
o Additional action logging (took flag, destroyed headquarters, planted bomb, etc).
* Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.
* Screenshots no longer overwrite each other.
* Tweaked autobalance on select game modes.

 

COD 5 Preis: ab 15 EUR

 

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Jaggl - 2009-03-05 20:08:38

Amx und MetaMod fuer CS

Hosters.at - Game and Voice Server
 

Hosters.at - Game News

Amx und MetaMod: Ab sofort können alle Counter Strike Kunden diese beiden Mods gamze einfach per

Game Panel nachinstallieren!


Hosters.at wünscht viel Spass beim Zocken!



Weitere Infos: Hier

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Jaggl - 2009-03-04 22:46:43

Call of Duty 5 - World at War -> ComMod

Unbenanntes Dokument
 

Hosters.at - Game News



Hosters.at - New Game

Call of Duty 5 - World at War -> ComMod wurde in unser System aufgenommen und kann ab sofort per Game Panel installiert werden.

 

COD 5 Preis: ab 15 EUR

 

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Jaggl - 2009-02-18 12:44:39

Hosters.at - Americas Army 3.0

Hosters.at - News
 

Hosters.at - Game News



Hosters.at - Americas Army 3.0

Americas Army 3.0 "The America''s Army 3 microsite has gone live!"

 

Americas Army 3.0 - Official Website und Anmeldung zur Beta: www.aa3.americasarmy.com

Jaggl - 2009-01-20 18:23:57

Hosters.at - Happy new Year to all Gamers!

Unbenanntes Dokument
 

Hosters.at - Happy new Year to all Gamers

 
Jaggl - 2008-12-29 23:36:31

Hosters.at - Merry Xmas to all Gamers!

Unbenanntes Dokument
 

Hosters.at - Merry Xmas to all Gamers

 
Jaggl - 2008-12-24 15:26:33

Americas Army: Special Forces (Overmatch) (Champlain Map Pack) v2.8.4

Unbenanntes Dokument
 

Hosters.at - Game News

Americas Army 2.8.4 America''''s Army: Special Forces (Overmatch) (Champlain Map Pack) v2.8.4
Posted: 6 DEC 2008 - by Phoenix
Intelligence reports insurgent activity in two new areas. Terrorist groups have been detected in both
Europe and the Middle East. Locations of concern are within civilian populated areas, so you better stay sharp. Check your gear, deployment is imminent.

In keeping with the tradition of fostering relationships with institutions of higher learning,
Americas Army is proud to present the Champlain College Map Pack.
This map pack features two multiplayer missions which were created by a
group of thirteen Champlain students
with the guidance of the Americas Army Dev team.

 

Weitere Infos: Hier

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Jaggl - 2008-12-08 21:26:50

Xmas Angebot bei Hosters.at

Unbenanntes Dokument
 

Hosters.at - Game News

Xmas Angebot mit dem unten stehenden Coupon Code, bekommst du satte 10% Rabat auf einen neu bestellten Game Server oder Voice Server und das solange du den Server bei uns gemietet hast!

Einfach xmas bei der Bestellung im Coupon Code Feld Eintragen!

 

Coupon Code: xmas

 

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Jaggl - 2008-12-08 11:56:37

Half Life 2 - Left 4 Dead

Unbenanntes Dokument
 

Hosters.at - Game News

Half Life 2 - Left 4 Dead wurde in unser System aufgenommen und kann ab sofort Bestellt werden.

 

Preis: ab 6 EUR

 

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Jaggl - 2008-11-28 11:31:51

Call of Duty 5 - World at War

Unbenanntes Dokument
 

Hosters.at - Game News



Hosters.at - New Game

Call of Duty 5 - World at War wurde in unser System aufgenommen und kann ab sofort Bestellt werden.

 

Preis: ab 15 EUR

 

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Jaggl - 2008-11-27 14:39:31

Neue Bilder von Americas Army Version 3.0!

Unbenanntes Dokument
 

Hosters.at - Game News

Americas Army 3.0 - Neue Bilder auf den Bildern sieht man den Vergleich von der aktuellen Gameversion zur neuen Americas Amry 3.0 Version anhand der Map Pipeline. (Links die neue Version auf Unreal 3 und Rechts die alte auf Unreal 2)

Quote: "The America’s Army development team has released some screenshots of their upcoming next-generation release AA3. The images are unique in that they compare similar images from the current game and the highly anticipated new version, AA3.

These images demonstrate a dramatic improvement in the graphic and lighting qualities in AA3 which utilizes the popular Unreal 3 engine. In each of the comparison images, the current version (America’s Army: Special Forces (Overmatch)) is to the right, and the soon to be released new version is to the left.

Fans of the game, which boasts more than 9 million registered players, will quickly recognize the images to be from the Pipeline mission. Pipeline is one of the most popular of the 46 exciting missions to be found in America’s Army. Notice in all the images the extraordinary level of detail and realism the developers have created in the new version.

001: This is a view from the Assault Team’s starting or spawn position. Straight ahead is the Oil Refining Facility’s main entrance.

011: Here a stairway leads down to the North entrance and overlooks the Secondary Valve room, a key strategic location within Pipeline.

017: A favorite position for Advanced Marksmen (snipers) are the exterior vents which lead from the Main Control Room to a rooftop above the facilities main entrance.

023: The core of Pipeline is the Main Control room. It is imperative that the defending team protect this room at all costs. An enemy player can win the engagement by shutting down all critical valves from this computer terminal.

024: The Southern perimeter of the facility will provide some protection as the Assault team moves towards the West entrance and the Exterior Valve room.

025: An interior view of the corridor leading from the North entrance to the Secondary Valve room. This is a favorite ambush site for the defending team."

 

Auf das Bild Klicken um zu Vergrößern!

Americas Army 3.0 - Bild 1

Americas Army 3.0 - Bild 2

Americas Army 3.0 - Bild 3

Americas Army 3.0 - Bild 4

Americas Army 3.0 - Bild 5

Americas Army 3.0 - Bild 6 

Jaggl - 2008-11-14 08:45:47

GTA - San Andreas Multiplayer

Unbenanntes Dokument
Hosters.at - Game News

GTA - San Andreas Multiplayer wurde in unser System aufgenommen und kann
ab sofort Bestellt werden.

 

Preis: ab 15 EUR

Jaggl - 2008-11-08 11:02:42

Battlefield 2 - Version 1.0

Unbenanntes Dokument
Hosters.at - Game News

Battlefield 2 - version 1.0 wurde in unser System aufgenommen und kann
ab sofort Bestellt werden.

 

Preis: ab 15 EUR

Jaggl - 2008-10-19 18:58:44

Crysis Wars (Hosters.at ist Offizieller Server Partner von EA / Crytek)

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Hosters.at - Game News

Crysis Wars Mit Crysis wurde ein weiteres Spitzen Spiel in unser System aufgenommen und kann ab sofort Bestellt werden.

Hosters.at - Game News

 

Hosters.at ist wie auch schon bei Crysis Offizieller Server Partner von
EA bzw. Crytek!

 

Preis: ab 34 EUR (Bestellen HIER Klicken)

Jaggl - 2008-09-21 22:14:09

rFactor - Top 100

Unbenanntes Dokument
Hosters.at - Game News

rFactor - Hotlaps wurde in unser System aufgenommen und kann ab sofort per Webinterface installiert werden. Alle Infos zum Mod unter: http://www.premiumracing.com

 

Preis: gratis zu jedem rFactor Server

Jaggl - 2008-09-19 16:27:05

Call of Duty 4 - GanGame Mod

Unbenanntes Dokument
Hosters.at - Game News

Call of Duty 4 - GunGame Mod wurde in unser System aufgenommen und kann ab sofort per Webinterface installiert werden. Alle Infos zum Mod unter: lepko.informe.com

 

Preis: gratis zu jedem COD 4 Server

Jaggl - 2008-09-15 17:30:09

Call of Duty 4 - BloodMod

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Hosters.at - Game News

Call of Duty 4 - BloodMod wurde in unser System aufgenommen und kann ab sofort per Webinterface installiert werden. Alle Infos zum Mod unter: www.merciless-clan.de

 

Preis: gratis zu jedem COD 4 Server

Jaggl - 2008-09-03 21:39:50

Team Fortress 2 und Counterstrike Source Mod Update!

Unbenanntes Dokument
Hosters.at - Game News

Mani Admin Plugin inkl. MetaMod: Source wurde in unser System aufgenommen und kann ab sofort per Webinterface installiert werden

 

Preis: gratis zu jedem TF2 / CSS Server

Jaggl - 2008-09-02 14:18:33

Shoutcast Radio Streaming Server - Jetzt auch bei www.Hosters.at

Unbenanntes Dokument
Hosters.at - Game News

Shoutcast (Streaming Server) wurde in unser System aufgenommen und kann
ab sofort Bestellt werden. Es gibt keine Bit Rate Beschränkung bei www.Hosters.at!

 

Preis: ab 10 EUR

Jaggl - 2008-08-12 16:35:01

Call of Duty 4 - Promod

Unbenanntes Dokument
Hosters.at - Game News

Call of Duty 4 Mod "Promod"wurden in unser System aufgenommen und kann
ab sofort per Webinterface Installiert werden.
Infos unter http://seasoncup.com/promod

 

Preis: Selber Preis wie für Call of Duty 4

Jaggl - 2008-08-02 17:50:34

Battlefield 2 Mods - OPK 2 und AIX

Unbenanntes Dokument
Hosters.at - Game News

Battlefield 2 Mods Operation Peacekeeper 2 und Allied Intent Xtended wurden in unser System aufgenommen und können
ab sofort per Webinterface Installiert werden.

 

Preis: Selber Preis wie für Battlefield 2 and Battlefield 2 Ranked

Jaggl - 2008-07-28 15:32:14

Call of Duty

Unbenanntes Dokument
Hosters.at - Game News

COD wurde in unser System aufgenommen und kann
ab sofort Bestellt werden.

 

Preis: ab 15 EUR

Jaggl - 2008-07-25 11:13:07

Call of Duty - United Offensive

Unbenanntes Dokument
Hosters.at - Game News

COD - UO wurde in unser System aufgenommen und kann
ab sofort Bestellt werden.

 

Preis: ab 15 EUR

Jaggl - 2008-07-25 11:12:04

rFactor jetzt auch bei Hosters.at

Unbenanntes Dokument
Hosters.at - Game News

Das Rennspiel rFactor wurde in unser System aufgenommen und kann
ab sofort Bestellt werden.

 

Preis: ab 15 EUR

Jaggl - 2008-07-24 17:03:34

Forntlines Fuel of War - Patch 1.1.1

Unbenanntes Dokument
Hosters.at - Game News

Forntlines Fuel of War - Patch 1.1.1 wurde von THQ
freigegeben und kan ab sofort geladen werden.

 

Download: @ Kaos

Jaggl - 2008-07-24 17:03:25

UT 3 - Web Admin

Unbenanntes Dokument
Hosters.at - Game News

Unreal Tournament 3 - Web Admin wurde in unser System aufgenommen und wird
ab sofort bei jedem UT3 Server mit Installiert.

 

Preis: ab 15 EUR

Jaggl - 2008-07-24 17:03:17

Forntlines Fuel of War - Demo

Hosters.at - Gameserver
FFOW - Demo

Ab sofort steht die Demo von FFOW zur Verfügung. Hosters.at hat für euch 2 Testserver Online,
Status und IP der Server findet ihr HIER. Den Download findet ihr HIER.

 

Quote von KAOS:

We have officially released the PC multiplayer demo of Frontlines: Fuel of War.

The demo is based on version 1.1.1 of the full game and features the maps Oilfield and GNAW.

It is available for download from GameSpot and many other download locations.

Joe Halper
Senior Producer
THQ | Kaos Studios

 

 

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luminance de gameserver  multimedia server  multiplayer gameserver  music code  nations gameserver  preisvergleich anbieter 
ranked  server system  silver server  stuka  tactical ops gameserver  teamspeak anleitung  teamspeaker  us zip code 
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dsl monatlich kündbar  electronic arts battlefield  emule server  evolution data server  free online game  fun games 
games convention  gameserver angebot  gameserver files  gameserver spy  gaming pc  half life mod  half life server 
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resident evil code veronica x  server definition  server einstellungen  server intel  shockvoice  teamspeak display 
traffic gameserver  unreal tournament maps  webhosting preiswert  webhosting webspace

Jaggl - 2008-07-24 17:02:55

Americas Army Version 2.6

Unbenanntes Dokument
Hosters.at - Game News

Americas Army Version 2.6 wurde in unser System aufgenommen und kann
ab sofort bestellt werden.

 

Preis: ab 40 EUR

Jaggl - 2008-07-17 19:08:36

Day of Defeat: Source Orangebox powered.

Hosters.at - Gameserver
Hosters.at - Game News

Day of Defeat: Source rennt ab sofort bei Hosters.at mit der Orangebox Engine.
Alle Server wurden bereits umgestellt.

Jaggl - 2008-07-16 14:08:21

Call of Duty 4 Update auf 1.70

Unbenanntes Dokument
Hosters.at - Game News

Call of Duty 4 Update auf 1.70 wurde von Infinityward freigegeben und kann
ab sofort ueber unser Gamepanel installiert werden.

Jaggl - 2008-07-05 14:23:41

Half Live 2 - Garry''s Mod 10

Unbenanntes Dokument
Hosters.at - Game News

Half Live 2 - Garry''s Mod 10 wurde in unser System aufgenommen und kann
ab sofort bestellt werden.

 

Preis: ab 15 EUR

Jaggl - 2008-07-03 11:05:11

Call of Duty 2

Unbenanntes Dokument
Hosters.at - Game News

Call of Duty 2 wurde in unser System aufgenommen und kann
ab sofort bestellt werden.

 

Preis: ab 15 EUR

Jaggl - 2008-07-01 17:13:23

Americas Army - Screenshot Scanner

Unbenanntes Dokument
Hosters.at - Game News

PunkBuster Screen Shot Scanner v0.1.0 wurde soeben von uns als "Game Mod" eingetragen und kann ab sofort per Gamepanel installiert werden. Mehr Infos HIER

Jaggl - 2008-06-23 17:44:02

Frontlines Fuel of War

Unbenanntes Dokument
Hosters.at - Game News

Frontlines Fuel of War wurde in unser System aufgenommen und kann
ab sofort bestellt werden.

 

Preis: ab 12,50 EUR

Hosters.at - 2008-06-09 14:05:16

Call of Duty 4 Update auf 1.60

Unbenanntes Dokument
Hosters.at - Game News

Call of Duty 4 Update auf 1.60 wurde von Infinityward freigegeben und kann ab sofort ueber unser Gamepanel installiert werden.

Jaggl - 2008-06-05 20:31:22

Battlefield 2142 Update auf 1.50

Unbenanntes Dokument
Hosters.at - Game News

Battlefield 2142 Update auf 1.50 wurde soeben von EA freigegeben und kann ab sofort ueber unser Gamepanel installiert werden.

Jaggl - 2008-05-30 19:58:02

TrackMania Nations - Forever - Aseco

Unbenanntes Dokument
Hosters.at - Game News

Aseco für TMNF wurde in unser System aufgenommen und ist ab sofort bei jedem TMNF Server dabei. Natürlich mit einer Localen Datenbank damit alle Plugins genutzt werden können.

Jaggl - 2008-05-16 11:39:36

Americas Army 2.5

Unbenanntes Dokument
Hosters.at - Game News

Americas Army Version 2.5 wurde in unser System aufgenommen und kann
ab sofort bestellt werden. Diese Version vom Americas Army ist vor allem für die jenigen wichtig die auf Ihrem MAC das beliebte Game zocken wollen.

 

Preis: ab 40 EUR

Jaggl - 2008-05-15 09:53:43

Armed Assault

Unbenanntes Dokument
Hosters.at - Game News

Armed Assault wurde in unser System aufgenommen und kann
ab sofort bestellt werden.

 

Preis: ab 15 EUR

Jaggl - 2008-04-28 10:35:32

Battlefield Vietnam

Unbenanntes Dokument
Hosters.at - Game News

Battlefield Vietnam wurde in unser System aufgenommen und kann ab sofort bestellt werden.

 

Preis: ab 15 EUR

Jaggl - 2008-04-18 12:35:36

TrackMania Nations - Forever

Unbenanntes Dokument
Hosters.at - Game News

TrackMania Nations - Forever wurde in unser System aufgenommen und kann ab sofort bestellt werden.

 

Preis: ab 10 EUR

Jaggl - 2008-04-18 12:35:17

UT3 - Bonuspack

Unbenanntes Dokument
Hosters.at - Game News


  UT3: Ab sofort steht der UT3 Bonuspack unseren Kunden zur Verfügung.
Jaggl - 2008-04-07 11:07:25

World in Conflict

Unbenanntes Dokument
Hosters.at - Game News


  World in Conflict: Ab sofort steht die Serverversion 1007 unseren Kunden zur Verfügung
Jaggl - 2008-04-07 11:02:40

Hosters.at - Game News

Unbenanntes Dokument
Hosters.at - Game News


  Star Wars - Republics wurde in unser System aufgenommen und kann ab sofort bestellt werden.
Jaggl - 2008-03-08 23:27:06

Startangebot

Zum Launch unserer neuen Seite bieten wir euch eine einmalige Aktion.
Die ersten 15 Bestellungen, welche auf der neuen Seite gemacht werden erhalten 10% Dauerrabatt.
Um das Angebot zu nutzen einfach bei der Bestellung den Coupon Code "neue-seite" eingeben.

Jaggl - 2008-03-07 21:02:23

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